333 maps
| Thumbnail | Name | Status | Admin | Last Commit | Last Indexed | Description | Attributes |
|---|---|---|---|---|---|---|---|
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shogun_advanced | Available | Approved | 2026-06-29 07:19 UTC | 2026-06-29 15:41 UTC | <br> <br> <b>SHOGUN ADVANCED</b> <br>by Ebbe (graphics/sound/code/testing) & TheDog (code/testing) <br> <br><b>Introduction</b> <br>It is 1561, towards the end of Sengoku(Warring States) period, 1467 (Beginning of the Onin War) to 1615 (Siege of Osaka) that we find ourselves. <br> Can your Clan climb to the top and become The Shogun? <br> <br><b>FEATURES</b> <br>• Huge historical map 11264x6290px=71Mpx, one of the biggest TripleA maps. Unit size 54px high, this is with 4K screens in mind. <br>• Nearly 260 land & sea locations, with terrain effects, Mountain Passes, Urban Areas, impassable mountains & rocky shores, Open Sea, Coastal Sea <br>• Natural disaster events must be over come like Blocked mountain passes, Earthquakes, Tsunamis and storms <br> <br>• 16 factions, 13 Samurai Clans, Ikko-Ikki (revolting peasants) Wako Pirates, Josean (Korea) <br>• Sea Zones are worth 1pu(Open Sea) & 2pu(Coastal) per turn <br>• All land territories bordering Sea Zones can be blockaded. There are no convoy centres/route/zones. <br> <br>• Fixed, historical Clan territories with three random territories, so each game is different, this simulates the minor clans changing allegiances <br>• Monopolies, 11 historical commodities highly sort after in the Sengoku period <br>• Diplomacy you will need friends and foes to ascend the ladder to be Shogun <br>• Peasants will revolt <br>• Kami(Shinto Spirits of the world) will either aid or hinder your quest <br> <br>• As a minimum requires TripleA 2.6.14517+ <br> <br>For the latest download and discussion, copy and paste the link below <br> <br>https://forums.triplea-game.org/topic/3326/1941-global-command-decision <br> <br> | — |
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new_world_order1915lebowski | Available | Approved | 2026-06-19 17:29 UTC | 2026-06-29 15:40 UTC | <br> <br>WW1 map by Lebowski, based on Siegs New World Order map. <br> <br>Brought back to life by Ajmdeman and Rolf Larsson. <br> | — |
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Larry_Harris_Gencon | Available |
Disabled
pending approval
|
2026-06-19 01:22 UTC | 2026-06-29 15:38 UTC | No description available for: https://github.com/triplea-maps/Larry_Harris_Gencon. Contact the map author and request they add a 'description.html' file | — |
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global_40_expansion_uhd_boxes | Available | Approved | 2026-06-17 19:19 UTC | 2026-06-29 15:40 UTC | <br> <br>This is Global 40 Expansion UHD Boxes and uses the Black Elk Mega Map. Adds House Rules from The Captain and Company.<br> | — |
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Genuine39 | Available | Approved | 2026-06-17 18:04 UTC | 2026-06-29 15:40 UTC | No description available for: https://github.com/triplea-maps/genuine39. Contact the map author and request they add a 'description.html' file | — |
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ww2_v3_buildcap_upkeep | Available | Approved | 2026-06-17 17:17 UTC | 2026-06-29 15:42 UTC | <br> <h2>1942</h2> <img src="https://raw.githubusercontent.com/triplea-maps/world_war_ii_v3/master/description/TripleA_ww2v3_1942_mini.png" alt="Thumbnail"> <br> <br>A new edition of World War II with new tech and units. Includes the two starting scenarios 1941 and 1942. | — |
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ww2v5_variants | Available | Approved | 2026-06-15 17:31 UTC | 2026-06-29 15:42 UTC | <br>Second edition update of the popular "Spring 1942" game (ww2v4), which itself was an update of "Revised" (ww2v2). <br> <br>Changes: <br>1. Several territories/SZs added or modified. <br>2. More initial starting units (including new Factories on Karelia and India). <br>3. Armor cost increased to 6 PUs. <br>4. AA Guns now cost 5 PUs and each can fire at a maximum of 3 planes, each plane being only fired upon once, and they can be combat casualties. <br>5. Factories now have their own AA to defend during strategic bombing. <br>6. Honolulu is now a Victory City. <br> | — |
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1941_global_command_decision | Available | Approved | 2026-06-15 12:46 UTC | 2026-06-29 15:37 UTC | <br> <br> <b>1941 GLOBAL COMMAND DECISION</b> <br>by Black Elk (graphics/testing) & TheDog (code/testing) <br> <br><b>Introduction</b> <br>It is late 1941; Germany has launched a massive invasion against the USSR and Japan is ready to strike at the USA in the Pacific. <br> <br><b>FEATURES</b> <br>• Massive map 16816x8085px=136Mpx, one of the biggest TripleA maps. Unit size 54px high, this is with 4K screens in mind. <br>• Nearly 800 land & sea locations, with terrain effects, Desert, Forest, Marsh, Tundra, Urban, impassable mountains, canals <br> <br>• Stacking limit is enforced to help the AI. Only 10 Air & 10 Sea units are allowed per Sea Zone/Territory. Only 20 Land per Territory. <br>• AI friendly, no Objectives, or Politics/Technology phases, both are scripted. 79 territories marked to guide the AI for better play. <br> <br>• Sea Zones are worth 1-2pu/turn and for Britain and Japan are vital for their survival <br>• All land territories bordering Sea Zones can be blockaded. There are no convoy centres/route/zones. <br> <br>• Four Lend-Lease-Depots, 3 in USSR Archangelsk, Persian Corridor to Baku, Vladivostok and Burma Road to Yunnan China <br>• Four types of HQ Commands, Air, Army, Fleet and Submarine, nations can have between none and five types of a HQ. <br> These represent Rommel, Montgomery, Patton, Cunningham, Donitz, Nimitz, US 8th Air Force HQs etc. and their staff. <br>• Four different type of “Factory” <br> <br>• As a minimum requires TripleA 2.7.14848+ <br> <br>For the latest download and discussion, copy and paste the link below <br> <br><a href="https://forums.triplea-game.org/topic/3326/1941-global-command-decision">https://forums.triplea-game.org/topic/3326/1941-global-command-decision</a> <br> <br> | — |
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D-Day-2-PoC | Available | Approved | 2026-06-14 13:00 UTC | 2026-06-29 15:37 UTC | <br>A map of Normandy on D-Day. <br>D-Day 2 created by Dagon81 and ZjelcoP <br> <br>A tactical map. <br> | — |
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churchills_1939 | Available | Approved | 2026-06-12 19:40 UTC | 2026-06-29 15:39 UTC | World War 2 on the Global map starting in 1939 with detailed rules for neutrals. | — |
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world_war_ii_v6_1941_Balanced | Available |
Disabled
pending approval
|
2026-05-31 18:11 UTC | 2026-06-29 15:42 UTC | World II V6 modified for better balance. | — |
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East_and_West | Available | Approved | 2026-05-21 18:34 UTC | 2026-06-29 15:37 UTC | World War 3 in 1947 based upon the boardgame East and West | — |
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world_war_i_1914_improved | Available | Approved | 2026-05-19 21:02 UTC | 2026-06-29 15:41 UTC | <br> <br>Based on the boardgame: Axis & Allies: World War I 1914 (2013) <br> <br>This module is an upgrade to the original World I War 1914 module by ColonelCarter. Almost all bugs have been fixed and the game follows the rules much more closely. <br> <br>Also contains a module for the WWI 1914 Tournament Rules by Larry Harris Jr. <br> <br><i>Made by VictoryFirst | — |
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1888a_steam_and_steel | Available | Approved | 2026-05-09 11:18 UTC | 2026-06-29 15:37 UTC | <br> <br> <b>1888A Steam & Steel</b> <br>by Ebbe (graphics, sound, testing) & TheDog (code, testing) <br> <br><b>Introduction</b> <br>"It is 1888 in a world so similar, but not the same, where history took surprising turns, where strong ideologies & political powers are about to erupt, where war is just a step away and the technology race has just started" <br> <br><b>FEATURES</b> <br>• Large map 8800 x 7450px=66Mpx. Unit size 72 x 54px high, this is with 4K screens in mind. <br>• 219 land & sea locations, with 14 terrain effects <br> <br>• D8 <br>• Resources of PU, Tech & Diplomacy <br>• Complex Tech Tree with 30+ Tech to research (similar to Age of Tribes but ++enhanced ) <br> +Tech is split into Land, Sea & Air, this aids the player (visually) and the AI (selection) <br> +Tech grid on Players tab to see what the other nations are researching <br> <br>• Politics has 5 relationships; War, Hostile, Neutral, Accord, Allied <br>• To change a relationships costs 0-2 Diplomacy <br> <br>• Stacking limit is enforced to help the AI. Only 5 Air & 5 Sea units are allowed per Sea Zone/Territory. Only 10 Land per Territory. <br>• AI friendly-ish, no Objectives & no Technology phases (in purchase phase) <br> <br>• Sea Zones are worth 1-2pu/turn <br>• All land territories bordering Sea Zones can be blockaded. There are no convoy centres/route/zones. <br> <br>• Three different type of “Factory” <br> <br>• As a minimum requires TripleA 2.7+ <br> <br>For the latest download and discussion, copy and paste the link below <br> <br>https://forums.triplea-game.org/topic/4056/1888a-steam-steel-official-thread <br> | — |
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aggression_1942 | Available | Approved | 2026-05-01 20:58 UTC | 2026-06-29 15:39 UTC | <br> <ul> <li><b>Follows v3 type rules.</b></li> <li><b>Only 1 battle rounds.</b></li> <li><b>Units have 1 upkeep and movement costs.</b></li> <li><b>Factory and aaGuns are destroyed when captured.</b></li> <li><b>Victory is achieved by controlling 5 capitals.</b></li> <li><b>Balance hasn't extensivelt tested yet. Still in progress.</b></li> <li><b>By Navalland</b></li> </ul> <br> | — |
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total_world_war | Available | Approved | 2026-04-28 02:39 UTC | 2026-06-29 15:41 UTC | The description for this map is too long at 4257 characters. Max length is 3000. Contact the map author for: https://github.com/triplea-maps/total_world_war, and request they reduce the length of the file 'description.html' | — |
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france goes first | Available | Approved | 2026-04-20 18:43 UTC | 2026-06-29 15:38 UTC | <br> <br>This is UHD World War II Global using the Black Elk Mega Map<br> This is France Goes First. This could be an alt history where you go on the offensive and act with courage in the face of German aggression. This could also result in a more historically accurate turn one with a captured France, but a strong British navy. Strengthen your position in Paris and make the Huns pay. Retreat to the south and make it more secure, delaying the enemy�s eastern campaign. Attack northern Italy, reduce a factory and destroy that valuable bomber. Bolster the British navy in the Channel or the French fleet in the Med. We think you will find this interesting, fresh and balanced. We have. | — |
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The_World_at_War |
Disabled
reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/The_World_at_War/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
Disabled
pending approval
|
2026-03-31 20:04 UTC | 2026-06-29 15:38 UTC | (map indexing failed) | — |
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classic_league | Available | Approved | 2026-03-29 14:53 UTC | 2026-06-29 15:39 UTC | <br> <br>A modified and improved version of "World War II Classic 2nd Edition", specifically designed for use in the League on axisandallies.org. Can also be used for non-league games. Based on the board game: Axis & Allies - Classic 2nd Edition (1984) | — |
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worldwar3-main | Available | Approved | 2026-03-29 01:14 UTC | 2026-06-29 15:42 UTC | No description available for: https://github.com/triplea-maps/worldwar3. Contact the map author and request they add a 'description.html' file | — |
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world_war_ii_revised | Available | Approved | 2026-03-14 17:31 UTC | 2026-06-29 15:42 UTC | <br> <br>A revised edition of World War II, including artillery support, and destroyer capabilities. <br>Includes: <br>1. Revised game as released. <br>2. LHTR (Larry Harris Tournament Rules) version, which is the way the game was meant to be played for all tournaments. <br> <br>The Variations Zip includes a 6 Army Free For All variant, but you will need to download that zip separately. | — |
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settlers_fallen_empire | Available | Approved | 2026-02-03 07:10 UTC | 2026-06-29 15:41 UTC | <br> <br> <b>SETTLERS: FALLEN EMPIRE</b> <br>by TheDog (code/testing), Alkexr (Graphics), Ebbe (Unit & Map make over) <br> <br><b>Introduction</b> <br>This is the time of the settlers of the Fallen Empire. It is a time of Good versus Evil with the Dragonkin caught in the middle. <br> <br><b>FEATURES</b> <br>• Map 6500x4000px=26MPx. Unit size 48px high. <br>• 610 land & sea locations, with 14 terrain effects, cave, coastal-plain, crossing, hills, mountains, pass, plains, swamp, woods, settlement, fortified, open, confined, river <br>• 11 Fantasy Asymmetrical factions (5 GOOD, Celestial, Dwarf, Elf, Imperial, Merefolk, 5 EVIL, Al-Anfa, Demon, Orcs, Ratkin, Undead and Dragons) <br>• Growing & shrinking urban centres <br>• Resources of Alchemy, Beast & Contruct (& PU) <br>• AI auto sells 'spare' resources, player must do it manually <br> <br>• Stacking limit is enforced to help the AI. Only 5ish Air & 5ish Sea units are allowed per Sea Zone/Territory. Only 10ish Land unitsper Territory. <br>• AI friendly, no Objectives, or Politics/Technology phases. 90 territories marked to guide the AI for better play. <br> <br>• Sea/River Zones are worth 1pu/turn <br>• All land territories bordering Sea/River Zones can be blockaded. There are no convoy centres/route/zones. <br> <br> <br>For the latest download and discussion, copy and paste the link below <br><a href="https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread">https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread</a> <br> | — |
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world_war_ii_revised_variations | Available | Approved | 2026-01-09 19:13 UTC | 2026-06-29 15:42 UTC | <br>6 army ffa <br><img src="https://raw.githubusercontent.com/triplea-maps/world_war_ii_revised_variations/master/description/TripleA_ww2v2_ffa_mini.png" alt="Thumbnail"> <br> <br>7 power ww2v2 <br><img src="https://raw.githubusercontent.com/triplea-maps/world_war_ii_revised_variations/master/description/TripleA_ww2v2_7power_mini.png" alt="Thumbnail"> <br> <br> <br>1. Free-For-All for 6 players <br> <br>2. hoshi head's seven powers version of WW-II-Revised. <br> <br>3. Barbarossa <br> <br> <br>About the mods: <br> <br> Hoshi Head: The Chinese and an Italian player were added to old WW-2-Revised map. <br> <br> additional changes to Hoshi Head version: <br> - WW2v3 rules were added. <br> - all have paratroopers from the beginning on (how can that be a new technology?). <br> - Western Russia and Belorussia will be Russian after freed by any allies (because both belong to Russia and cannot be British or American). <br> - some territory's PU's were changed due to historical reasons. <br> Belorus: from 2 to 1 (what is there but villages and Minsk..?) <br> Archangelsk: from 2 to 1 (nothing but cold temperatures) <br> Borneo and East Indies: from 4 to 3 (Borneo cannot bring in more than India) <br> Novosibirsk: from 2 to 3 (very important industry region during WW2) <br> As a result, German starting PU's decreased from 30 to 29 and Japanese from 30 to 28. <br> | — |
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world_at_war | Available | Approved | 2025-12-21 01:36 UTC | 2026-06-29 15:41 UTC | <br> by Sieg <br> <br>Very large WW2 anachronistic map, based primarily on Revised rules, using mostly the New World Order units structure. <br> <br>Includes WAW 1940 mod by ice. | — |
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the_pact_of_steel | Available | Approved | 2025-12-21 01:20 UTC | 2026-06-29 15:41 UTC | <br>Revised World War II map with Italian Axis Power, also includes Pact of Steel 2 that is used to demonstrate engine features | — |
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world_war_ii_v3 | Available | Approved | 2025-12-21 01:16 UTC | 2026-06-29 15:42 UTC | <br> <h2>1942</h2> <img src="https://raw.githubusercontent.com/triplea-maps/world_war_ii_v3/master/description/TripleA_ww2v3_1942_mini.png" alt="Thumbnail"> <br> <br>A new edition of World War II with new tech and units. Includes the two starting scenarios 1941 and 1942. | — |
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arena_of_death | Available | Approved | 2025-12-01 08:48 UTC | 2026-06-29 15:39 UTC | <br> <br>Arena of Death by TheDog <br> <br>Introduction <br>A tactical gladiator style skirmish game with four units a side, in an Arena, 1 v 1. <br>Heroes/gladiators are 7 tropes, Archer, Barbarian, Priest, Rogue, Summoner, Warrior, Wizard. <br>The heroes had to have multiple wounds/Hit Points and be magically healed to give an extra dimension to the game. <br> <br> <br> For the latest download and discussion, copy and paste the link below <br> <br>https://forums.triplea-game.org/topic/3264/arena-of-death-official-thread <br> | — |
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the_shogun | Available | Approved | 2025-12-01 08:43 UTC | 2026-06-29 15:41 UTC | <br> <br>by Ebbe (graphics) & TheDog (coding) <br> <br>Introduction <br>Nippon/Japan in 1467-1615 had a very turbulent period of war and unrest they called it Sengoku Jidai meaning Warring States period. <br> This map is meant to simulate that period starting about 1561. <br> Can your Clan climb to the top and become The Shogun? <br> <br> For the latest download and discussion, copy and paste the link below <br> <br>https://forums.triplea-game.org/topic/3146/the-shogun-official-thread <br> | — |
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world_war_ii_v3_deluxe-main | Available | Approved | 2025-09-07 17:48 UTC | 2026-06-29 15:42 UTC | The description for this map is too long at 20008 characters. Max length is 3000. Contact the map author for: https://github.com/triplea-maps/world_war_ii_v3_deluxe, and request they reduce the length of the file 'description.html' | — |
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settlers_fallen_empire | Available | Approved | 2025-09-07 15:26 UTC | 2026-06-29 15:41 UTC | It is a time of Good versus Evil with the Dragonkin caught in the middle. | — |
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minimap | Available | Approved | 2025-09-04 22:02 UTC | 2026-06-29 15:40 UTC | <br> | — |
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Broken_Earth | Available | Approved | 2025-08-27 16:32 UTC | 2026-06-29 15:37 UTC | Welcome to Broken earth! a fun 8-player game with everyone against eachother! You choose the game objective! Hope ya'll like it! | — |
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Russian_Spring | Available | Approved | 2025-08-22 19:33 UTC | 2026-06-29 15:38 UTC | A new leader overthrows Stalin and declares Russia neutral. Smaller neutral countries join with Russia, creating a huge empire. In alarm, all other world powers unite against this new threat. As the tide rounds, panicked capitalists donate bombers to help. | — |
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v3_Navalland |
Disabled
reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/v3_Navalland/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
Disabled
pending approval
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2025-07-16 12:59 UTC | 2026-06-29 15:41 UTC | (map indexing failed) | — |
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Apocalypse2012 | Available | Approved | 2025-06-29 21:56 UTC | 2026-06-29 15:37 UTC | World War Three in 2012. | — |
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over_the_top | Available | Approved | 2025-06-23 04:02 UTC | 2026-06-29 15:41 UTC | <p style="font-family: 'Garamond' , serif;"> Welcome to <b>Over the Top</b>, an alternate scenario game loosely based on the various high-water marks of the First World War.<br/> <b>Featuring:</b></p> <ul style="font-family: 'Garamond' , serif;"> <li>Large map tiles and unit images for high res displays</li> <li>Ranged munitions for capital ships and heavy artillery</li> <li>Trenches that provide hit points but are also capturable if undefended</li> <li>Historical figures, like Lenin and the Red Baron</li> <li>Dynamic African front with colonial powers</li> <li>Western Front inset and dual Russian capitals <i>(credit: Great War)</i></li> <li>Railroads <i>(credit: Civil War)</i></li> <li>Research to unlock more advanced units <i>(credit: Age of Tribes)</i></li> <li>Unique path to war for the Americans</li></ul> | — |
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NekahNets_1939_3 | Available | Approved | 2025-06-12 17:48 UTC | 2026-06-29 15:38 UTC | — | |
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zombielandusa | Available | Approved | 2025-06-03 19:49 UTC | 2026-06-29 15:42 UTC | The United States is overrun by Zombies. | — |
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AA50-Europe | Available | Approved | 2025-05-15 22:05 UTC | 2026-06-29 15:37 UTC | World Word 2 in Europe on the AA50 map | — |
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Viking2 | Available | Approved | 2025-05-12 22:40 UTC | 2026-06-29 15:38 UTC | The Viking invasions of England | — |
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Revised_With_Cavalry | Available | Approved | 2025-04-29 01:53 UTC | 2026-06-29 15:38 UTC | World War 2 Revised with cavalry units added. | — |
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uhd_world_war_ii_global | Available | Approved | 2025-04-23 05:16 UTC | 2026-06-29 15:41 UTC | <br> <br>This is UHD World War II Global using the Black Elk Mega Map<br> | — |
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middle_earth | Available | Approved | 2025-04-10 19:09 UTC | 2026-06-29 15:40 UTC | <br>Lord of the Rings | — |
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Europe-Revised | Available | Approved | 2025-03-09 18:15 UTC | 2026-06-29 15:38 UTC | A revision of the Axis & Allies: Europe game designed to improve balance and reduce the emphasis on the Russian front. | — |
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command_and_conquer | Available | Approved | 2025-03-05 19:33 UTC | 2026-06-29 15:39 UTC | No description available for: https://github.com/triplea-maps/command_and_conquer. Contact the map author and request they add a 'description.html' file | — |
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great_war | Available | Approved | 2025-02-28 19:36 UTC | 2026-06-29 15:40 UTC | <br>WWI map | — |
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world_war_ii_global | Available | Approved | 2025-02-15 02:08 UTC | 2026-06-29 15:42 UTC | <br> <br>World War II Global 1940 <br> <br>Includes: Original/OOB and Second Edition and a Global 1942 mod. <br>Now also includes Balanced Mod and variants of Balanced Mod and 2nd ed with Combat Move first. Ozteas 1941 setup and the Canadian Mod are now included. <br> <br>Now working fully according to official rules except as noted. <br> <br>Map and XML by Bung, XML conditions, objectives, triggers and special code by Veqryn <br>Engine code to get this game to work by Veqryn <br> <br>A fifth TripleA adaption of World War II. <br>Check out the forum threads here: <br>http://tripleadev.1671093.n2.nabble.com/World-War-II-Global-1940-Alpha-3-tp7399456p7399456.html <br>http://tripleadev.1671093.n2.nabble.com/World-War-II-Global-1940-Original-tp7314662p7314662.html <br> | — |
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tactics_campaign | Available | Approved | 2025-01-29 21:08 UTC | 2026-06-29 15:41 UTC | <br> by sieg <br> <img src="https://raw.githubusercontent.com/triplea-maps/tactics_campaign/master/description/TripleA_tactics_campaign_alt_mini2.png" alt="Thumbnail"> <br> <br> <br>Very flexible package of small tactical hex-maps. Both good for fast games as well as well suited for modding. Only needs better adaption to the new TripleA to be elevated, but runs well as it is and was already popular. <br> | — |
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hellas | Available | Approved | 2025-01-01 20:24 UTC | 2026-06-29 15:40 UTC | No description available for: https://github.com/triplea-maps/hellas. Contact the map author and request they add a 'description.html' file | — |
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AAR-BuildCaps | Available | Approved | 2024-12-29 20:46 UTC | 2026-06-29 15:37 UTC | World War II Revised with caps on how many units of each type that can be built. | — |
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WW2_NWO_Neutrals_Politics | Available | Approved | 2024-12-26 00:21 UTC | 2026-06-29 15:38 UTC | World War II in Europe on the New World Order map with political actions to gain alliances with minor powers. | — |
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Operation_Dandelion | Available | Approved | 2024-12-24 14:14 UTC | 2026-06-29 15:38 UTC | Operation Dandelion<br> The book The Man in the High Castle by Philip K. Dick, supposes an alternate history where the AXis won in WW2. Set in 1962, The German government plans a surprise nuclear attack on Japan, before the Japanese complete the development of their own nuclear weapons.<br> | — |
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world_war_i_1914_balanced | Available | Approved | 2024-11-28 14:58 UTC | 2026-06-29 15:41 UTC | <br> <br>Based on the boardgame: Axis & Allies: World War I 1914 (2013) <br> <br>This module includes the balancing recommendations from The_Good_Captain, as well as all the improvements from World War I 1914 Improved. <br> <br><i>Made by VictoryFirst | — |
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capture_the_flag | Available | Approved | 2024-11-21 23:55 UTC | 2026-06-29 15:39 UTC | <br>Small even balanced map <br> | — |
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operation_market_garden | Available | Approved | 2024-11-17 22:29 UTC | 2026-06-29 15:40 UTC | No description available for: https://github.com/triplea-maps/operation_market_garden. Contact the map author and request they add a 'description.html' file | — |
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aa_enhanced_revised | Available | Approved | 2024-11-16 21:19 UTC | 2026-06-29 15:39 UTC | No description available for: https://github.com/triplea-maps/aa_enhanced_revised. Contact the map author and request they add a 'description.html' file | — |
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stalingrad | Available | Approved | 2024-11-08 01:21 UTC | 2026-06-29 15:41 UTC | No description available for: https://github.com/triplea-maps/stalingrad. Contact the map author and request they add a 'description.html' file | — |
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europe_improved | Available | Approved | 2024-10-16 22:51 UTC | 2026-06-29 15:40 UTC | <br> <br>Based on the boardgame: Axis & Allies - Europe (1999) <br> <br>This is an upgrade of the "Europe - Beta" module. Almost every bug has been fixed and the module now follows the rules much more closely. <br> <br><i>Made by VictoryFirst | — |
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big_world | Available | Approved | 2024-10-13 12:10 UTC | 2026-06-29 15:39 UTC | <br>WWII style map, larger version of Revised. <br> <br>Includes a V3 Rules variant. | — |
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tiberian_conquest_au | Available | Approved | 2024-10-11 22:53 UTC | 2026-06-29 15:41 UTC | No description available for: https://github.com/triplea-maps/tiberian_conquest_au. Contact the map author and request they add a 'description.html' file | — |
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blood_and_iron | Available | Approved | 2024-10-06 21:59 UTC | 2026-06-29 15:39 UTC | No description available for: https://github.com/triplea-maps/blood_and_iron. Contact the map author and request they add a 'description.html' file | — |
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camp_david | Available | Approved | 2024-08-04 18:11 UTC | 2026-06-29 15:39 UTC | <br>By Bas71 <br> <br>On 29 November 1947 the United Nations General Assembly approved a plan to resolve the Arab-Jewish conflict by partitioning Palestine into two states, one Jewish and one Arab. After the Arab rejection of this plan, Egypt, Iraq, Jordan, Lebanon and Syria invaded the territory of the former British Mandate of Palestine. The war concluded with the 1949 Armistice Agreements, but it did not mark the end of the Arab-Israeli conflict. Three more wars would follow. <br> <br>The Camp David map consists of the four Arab - Israeli wars: <br> <br>* 1948 Arab-Israeli War <br>* 1956 Suez Crisis <br>* 1967 Six-Day War <br>* 1973 Yom Kippur War <br> | — |
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sengoku | Available | Approved | 2024-07-29 22:43 UTC | 2026-06-29 15:41 UTC | No description available for: https://github.com/triplea-maps/sengoku-04. Contact the map author and request they add a 'description.html' file | — |
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risk | Available | Approved | 2024-07-27 01:50 UTC | 2026-06-29 15:38 UTC | Scenarios using the map from the game Risk. | — |
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argomidweight |
Disabled
reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/argomidweight/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
Disabled
pending approval
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2024-07-22 02:20 UTC | 2026-06-29 15:39 UTC | (map indexing failed) | — |
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War_of_Nations | Available | Approved | 2024-07-13 20:06 UTC | 2026-06-29 15:38 UTC | Five powers fight for world domination, with changing alliances. | — |
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AAZ | Available | Approved | 2024-07-08 02:34 UTC | 2026-06-29 15:37 UTC | <b>Axis & Allies & Zombies</b> <br> <br>1. No strategic bombing. <br>2. No AA Guns / Mechanized Infantry / Cruisers. <br>3. No shore bombardment. <br>4. Cannot build new factories. <br>5. Recruitment centers are like factories but only build infantry <br>6 For balance, 3 Zombies start in Germany <br><b>Victory Condition:</b> <br> Take 1 enemy capital and hold all your own <br> Zombies win if their income reaches 25 <br>Set Game/User Notifications/Show Trigger/Condition Change Roll Failure to off <br>Based upon Axis & Allies & Zombies <br>Player nations are not allowed to invade neutrals, but can move in once zombies have taken over. <br>Note that in this weIrd alternate history scenario, the Zombies are restless dead (Draugr) and not contagious as in most modern zombie fiction. They are capable of using weaponry, but too impaired to handle sophisticated weaponry or coordinate their actions. <br>The dead were awakened uncontrallably by Nazi occultists <br>The big change from the original game is that Zombies are not spawned by killing infantry, as there was no way to handle that in TripleA. Instead every area has 1% chance per turn of spawning a horde of 10. In addition each area has a 10% chance each turn of spawning 1. <br> Created for TripleA by Roger Cooper | — |
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AA50-realistic | Available | Approved | 2024-07-04 15:01 UTC | 2026-06-29 15:37 UTC | World War II v3, 1942 with an modified setup. | — |
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World_in_conflict | Available | Approved | 2024-06-29 16:40 UTC | 2026-06-29 15:38 UTC | Full scale WW2, fall 1941, units detail please refer to Hearts of iron | — |
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settlers_age_of_tribes | Available | Approved | 2024-06-23 20:36 UTC | 2026-06-29 15:41 UTC | Fantasy races fight over Europe with a randomized start. | — |
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AAZ42 | Available | Approved | 2024-06-19 20:58 UTC | 2026-06-29 15:37 UTC | Axis & Allies & Zombies implemented on the Axis & Allies 1942 2nd edition map. AAZ-42 is the game with zombies and AAZ-42NZ implements the modified setup without zombies. | — |
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g40_alt_universe | Available | Approved | 2024-06-19 14:54 UTC | 2026-06-29 15:40 UTC | <p style='margin:0cm;font-size:15px;font-family:"Calibri",sans-serif;'><strong>G40 Alt Universe is for those who love Axis and Allies 1940 Global, but are looking for a new strategic experience. The war is the same, but occurs in an alternate universe where the Earth’s land formation happened differently. It’s a return to the early days of pouring over the map and developing strategies in an unfamiliar setting.</strong></p> <p style='margin:0cm;font-size:15px;font-family:"Calibri",sans-serif;'><strong> Created by: Contango</strong></p> | — |
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emptyhexes | Available | Approved | 2024-06-15 21:54 UTC | 2026-06-29 15:40 UTC | A resource for modders. Not a playable scenario. | — |
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Total_World_War_USA | Available | Approved | 2024-06-08 11:37 UTC | 2026-06-29 15:38 UTC | The description for this map is too long at 62502 characters. Max length is 3000. Contact the map author for: https://github.com/triplea-maps/Total_World_War_USA, and request they reduce the length of the file 'description.html' | — |
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battle_for_arda | Available | Approved | 2024-05-28 13:44 UTC | 2026-06-29 15:39 UTC | <br>Important!!! Requires TripleA pre-release above 1.9.0.0.11000 to function properly! <br>Watch trailer: https://youtu.be/iucvX0wSO30 <br> <br>Black clouds are gathering over Mordor. The mightiest realms of the Third Age stand prepared for yet another war, to forever seal the fate of Arda... Will the Shadow once again cover Middle Earth - or will the forces of Good heal it of what Evil had wrought? Lead the forces of Good or Evil to victory in this epic conflict, the Battle for Arda! <br> <br>The game takes place in a slightly altered timeline (includes realms that never coexisted). <br>Middle Earth: Battle for Arda features a vast map with hundreds of territories and sixteen factions, each of which coming with unique unit sets. The great variety in unit abilities and the interconnectedness of the theaters leaves a lot of room for exploration in strategy. <br> <br>Game design by alkexr. Visual style by Hepps. Contributions by Frostion and redrum. Thanks for the members of the TripleA community for their feedback and ideas, who enabled turning this into a truly great map. <br>This map is the continuation of the (deprecated) Large Middle Earth map. Currently in balance testing period. <br>Version 2.0.7, last update 2018.10.08. for engine 1.9.0.0.11000+ | — |
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Alexander350 | Available | Approved | 2024-05-21 22:47 UTC | 2026-06-29 15:39 UTC | Alexander the Great launches his campign of conquest in approximately 350BC on a world map. | — |
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NWO-Finest_Hour_The_Tipping_point | Available | Approved | 2024-05-11 13:51 UTC | 2026-06-29 15:38 UTC | World War II in Europe starting in Fall of 1942. | — |
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SecondWorldWar | Available | Approved | 2024-05-02 14:44 UTC | 2026-06-29 15:38 UTC | The Second World War starting in late 1941. | — |
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Wolfy_s_1939 | Available | Approved | 2024-04-20 16:02 UTC | 2026-06-29 15:38 UTC | A variant of 1939 Pact of Steel Big World. | — |
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NGE | Available | Approved | 2024-04-14 18:51 UTC | 2026-06-29 15:38 UTC | — | |
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fourty_thousand | Available | Approved | 2024-04-07 22:24 UTC | 2026-06-29 15:38 UTC | — | |
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churchills_1939_ww2_ptv | Available | Approved | 2024-04-01 22:15 UTC | 2026-06-29 15:39 UTC | <br>A new World War II map, inspired by Global 1940, from the creators of G40 Balanced Mod. <br> <br>Features a newly redrawn Russia, China, and Pacific theater, designed to encourage more dynamic and historical gameplay. <br> <br>Also includes new unit mechanics, such as carriers that scramble, factories that are destroyed upon capture, and combined-arms support for mechs and tanks. <br> <br>Enjoy! | — |
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Spoils_of_War | Available | Approved | 2024-03-29 21:47 UTC | 2026-06-29 15:38 UTC | — | |
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global_40_expansion | Available | Approved | 2024-03-27 17:30 UTC | 2026-06-29 15:40 UTC | <br> <br>This is Global 40 Expansion. Adds House Rules from The Captain and Company.<br> | — |
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Iwo_Jima | Available | Approved | 2024-03-21 01:08 UTC | 2026-06-29 15:38 UTC | From February 19th to March 26th of the year 1945 many brave men from the Japanese Imperial Army and United States Marine Corps lost their lives to protect and capture an 8 sq mi volcanic island named Iwo Jima. | — |
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domination_1914_no_mans_land | Available | Approved | 2024-03-11 22:48 UTC | 2026-06-29 15:39 UTC | <br>By Imbaked <br>Updated by Redrum <br> <br>WW1 mod of Domination map. <br> <br>Fall 1914. With the death of the Arch Duke Franz Ferdinand, Europe is plunged into war. <br>Titantic armies never seen before muster for battle. <br>Colonial forces of the great powers skirmish around the world. <br>Soldiers of all sides are told they will be home for Christmas. <br>No one suspects they will battle for years over a few miles of no man's land. <br> <br> | — |
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futurewars_fallen_empire | Available | Approved | 2024-03-09 17:02 UTC | 2026-06-29 15:40 UTC | — | |
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Gilbert-1939-AAE | Available | Approved | 2024-02-28 00:37 UTC | 2026-06-29 15:38 UTC | — | |
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WW2.v3_Bad-Ass_4_Nation_FFA | Available | Approved | 2024-02-16 13:33 UTC | 2026-06-29 15:38 UTC | No description available for: https://github.com/triplea-maps/WW2.v3_Bad-Ass_4_Nation_FFA. Contact the map author and request they add a 'description.html' file | — |
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domination | Available | Approved | 2024-02-10 13:48 UTC | 2026-06-29 15:39 UTC | <br> An Anachronistic 20th century scenario based roughly on the years 1890-1914. 3 Player version - First team to achieve 500 production wins. All territories have production capacity and units can be placed in any territory that you control. Each faction has a starting bid, with placement capped at the territories production value. In an AI game, the human player should save their bid as the computer. Ships must be placed in sea zones that are adjacent to a controlled territory or island. This is a full alliance set up, but the map is designed to be edited. Some friendly factions can be left to the AI if desired. More to come later. -Triplelk (Jason Clark) and Surtur | — |
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AA50-41-Maintenance | Available | Approved | 2024-02-04 15:07 UTC | 2026-06-29 15:37 UTC | World War 2 Version 3 with Maintenance costs. | — |
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Axisgeneral_1939 | Available | Approved | 2024-01-27 21:38 UTC | 2026-06-29 15:37 UTC | World War 2 in 1939 on the Big World map. | — |
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Revised_Variations | Available | Approved | 2024-01-14 22:36 UTC | 2026-06-29 15:38 UTC | <br> <br>A revised edition of World War II, including artillery support, and destroyer capabilities. <br>Includes: <br>1. Revised game as released. <br>2. LHTR (Larry Harris Tournament Rules) version, which is the way the game was meant to be played for all tournaments. <br> <br>The Variations Zip includes a 6 Army Free For All variant, but you will need to download that zip separately. | — |
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apathbeyond | Available | Approved | 2024-01-14 20:37 UTC | 2026-06-29 15:39 UTC | Two nations struggle to control a continent. | — |
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vietnam | Available | Approved | 2023-12-27 23:07 UTC | 2026-06-29 15:38 UTC | The Vietnam War expands into World War 3. Uses Classic map and rules. | — |
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No_Man's_Land_Navalland | Available | Approved | 2023-12-25 00:43 UTC | 2026-06-29 15:38 UTC | World War One on a large global map using AA50 rules. | — |
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Pacific1941 | Available | Approved | 2023-12-10 23:17 UTC | 2026-06-29 15:38 UTC | World War 2 in the Pacific starting in 1941 with many unit types. | — |
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global_40_house_rules | Available | Approved | 2023-12-06 23:25 UTC | 2026-06-29 15:40 UTC | <br> <br>Global 40 House Rules. Adds House Rules using Technologies and Map Options. Also adds Canada that was created by simon 33.<br> | — |
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6Kingdoms | Available | Approved | 2023-12-06 22:09 UTC | 2026-06-29 15:37 UTC | A war between two alliances of fantasy kingdoms. | — |
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Hellgate-Europe | Available | Approved | 2023-11-26 17:38 UTC | 2026-06-29 15:38 UTC | <H1> + Hellgate Europe 1944 + </H1> | — |
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WW2v5_1942_2nd_Edition_High_Production_Mod | Available | Approved | 2023-11-19 16:46 UTC | 2026-06-29 15:38 UTC | <br>World War II V 5 with higher incomes. <br> | — |
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XD_TIBERIUM | Available | Approved | 2023-11-18 00:51 UTC | 2026-06-29 15:39 UTC | <html> <body bgcolor="333333" align="center"> <div style="text-align: center;"> <br> <br><b><span style="font-size:280%;color:DDDDDD;">Tiberian Dawn</span></b> <br> <br><span style="font-size:80%;CCCCCC"colspan="2"><b>Version 0.0.1</b></span></th> <br> <br> <br> <span style="font-size:100%;color:DDDDDD;"> <b>In 1995 a meteor struck down in Italy. From it a formerly unknown </b> <br> <b>type of crystal grew and quickly spread around the world. The new </b> <br> <b>substance was named Tiberium, with conflicting sources naming either</b> <br> <b>the river Tiber or the Roman Emperor Tiberius as its namesake.</b> <br> <br> <b>Tiberium growth gathers valuable elements out of the ground and</b> <br> <b>concentrates them, making the crystals profitable to harvest.</b> <br> <b>An ancient cult claims the coming of Tiberium had been prohesized.</b> <br> <b>This organization, known as the Brotherhood of NOD, has secured</b> <br> <b>some of the richest sources of Tiberium and declared war on the</b> <br> <b>Global Defense Initiative (GDI), the multinational organization</b> <br> <b>tasked with securing world peace.</b> <br> <br> <b>This is the war for control over Tiberium.</b> <br> <br> </span> <span style="font-size:120%;color:00DD00;"> <b>This is the Dawn of the Tiberian Age</b><br> | — |
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AA50-BuildCaps | Available | Approved | 2023-11-07 01:22 UTC | 2026-06-29 15:37 UTC | AA50/World World V3/Anniversary edition with production capped at what came in the box. | — |
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Franco_Prussian_War | Available | Approved | 2023-10-04 23:05 UTC | 2026-06-29 15:38 UTC | Take command of one of the factions in the Franco-Prussian war, a struggle between the united North German Federation, lead by Otto Von Bismarck of Prussia, her three South German allies and the French Republic, all vying for control of the Alsace-Lorraine region. | — |
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NaziSovietPact | Available | Approved | 2023-09-19 23:53 UTC | 2026-06-29 15:38 UTC | <h1>Nazi Soviet Pact </h1> <br> <br>A hypothetical WW2 scenario where the Molotov-Ribbentrop pact develops until a full alliance. | — |
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HeartsofIron_Fatherland | Available | Approved | 2023-09-16 14:26 UTC | 2026-06-29 15:38 UTC | == Hearts of Iron: Fatherland (v1.01) == <br> A scenario loosely based on the best selling alternative history noval 'Fatherland' by Robert Harris, set in roughly 1946; According to the novel's version of history, the German <br> armies on the Eastern Front are stopped at the gates of Moscow at the end of 1941, as in our history. Defeated in battle but not demoralized, they launch a second major offensive<br> into the Caucasus in 1942, cutting the flow of oil to the Red Army; although Red army was able to inflict massive casulties on Germans, they are unable to destroy German garrison <br> in Stalingrad; With its armies immobilised, Russians had to abandon Leningrad and Moscow, and fight Germans west of Urals near newly established industrial center; Unable to drive the <br> Germans out of Russia, Stalin sued for peace in 1943; Urged by his Gernerals, Hitler relunctantly agreed. Germany was thus able to transfer many divisions from Eastern front to Western <br> Europe and Africa; Having Russia knocked out of War, Western Allies saw little hope of defeating Germany, decided to go after Japan instead; a ceasefire agreement was signed in May 44 <br> In the Pacific, IJA was steadily pushed back to home island by end of 1944; never missing an opportunity, Stalin launched a massive assault on Manchuria, capturing Northern China and <br> Korea, handed them over under Mao's communists control after dismantling Japanese factories, enabling Mao to win the civil war; with a failed Manhattan project, U.S landed in Southern<br> Japan in winter 45; to minimize casulties, American invited Russians to attack Japan from North; Japan surrendered after suffering almost a third of its population as casulties. With a <br> defeated Japan, and a ceasefire with Germany, the alliance with Russia officially ended in 1946, a three front cold war was thus ensured | — |
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five_if_by_sea | Available | Approved | 2023-09-04 20:21 UTC | 2026-06-29 15:40 UTC | This is a variant of the 4 If By Sea scenario that comes with TripleA. A fifth faction, the Americans, are added to the fray, with their capital on New Zealand. <br> If you need to be reminded of the rules, or if you've never played 4 If By Sea, here they are: <br> The same as TripleA except: <br> neutrals defend themselves <br> no neutral fee <br> each non original factory can produce 5 units, but you can have multiple factories in a territory <br> Enjoy! - adoY | — |
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War_of_the_Roses_Revamp | Available | Approved | 2023-09-01 01:09 UTC | 2026-06-29 15:38 UTC | The Wars of the Roses (1455-1487), were a series of civil wars fought over control of the English throne in the mid- to late fifteenth century. <br> Eight noblemen vie for control of the royal heirs. Once all 9 royals have been captured a noble wins when he controls all the living royals. | — |
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AgeWorld | Available | Approved | 2023-08-18 22:50 UTC | 2026-06-29 15:39 UTC | No description available for: https://github.com/triplea-maps/ageworld. Contact the map author and request they add a 'description.html' file | — |
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Downfall-July1944 | Available | Approved | 2023-07-31 22:35 UTC | 2026-06-29 15:37 UTC | No description available for: https://github.com/triplea-maps/Downfall-July1944. Contact the map author and request they add a 'description.html' file | — |
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another_world | Available | Approved | 2023-07-29 03:18 UTC | 2026-06-29 15:39 UTC | <br><b><em>by BeornTheBold</em></b> <br> <br>This is an 18 player FFA map with all players neutral to each other at the start. Players can change their political <br>stance toward other nations, from neutral to cooperative, friendly, aligned and allied or to uncooperative, <br>unfriendly, hostile, and permanent war. Every nation starts with the same units but a different geographic <br>in a completely custom world. <br> <br>Grow your population, build cities and factories, expand militarily, and use diplomacy to advance your <br>nation to supremacy. Develop nuclear capabilities, control the seas, and use canals to out-manuever your <br>enemies. Units fight and move differently depending on terrain. Use generals and admirals. <br>Neutral units control most of the land at the start, some are very difficult to defeat. <br>In addition to resources from gaining territory, use merchant ships to gain income from trade. <br> <br> | — |
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a_song_of_ice_and_fire | Available | Approved | 2023-07-28 01:28 UTC | 2026-06-29 15:39 UTC | <br> <br>An FFA map with the background of George R. R. Martins novel: A Song of Ice and Fire. Includes technologies, diplomacy, and many unique units. <br> <br>Created by: Kor438 <br>Updated by: Redrum <br> | — |
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classic_variations | Available | Approved | 2023-07-28 01:19 UTC | 2026-06-29 15:39 UTC | <br> <br>The mod pack is for the "World War II Classic" map, and you must have that map already installed to be able to use these mods and variants. <br> <br>Included Mods: <br>Omaha <br>Kremlin <br>Utah <br>Gold <br>Sword <br>Anzio <br>Iron Blitz (2nd Edition version) <br>Iron Blitz 1939A Historical <br>Iron Blitz 1939B Russia In The Axis <br>Iron Blitz 1939C US Stands Apart <br>Iron Blitz 1942A Russia Neutral <br>Iron Blitz 1945A Russia And Japan <br>Iron Blitz 1945B Aggressive Russia <br>Iron Blitz Cold War <br>Battleship Row <br>Four If By Sea <br> | — |
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imperialism_1974_board_game | Available | Approved | 2023-07-27 02:15 UTC | 2026-06-29 15:40 UTC | <h1>Imperialism - 1974 Board Game</h1> <p>This map is an adaptation of the 1974 board game Imperialism to the TripleA engine:<br> <a href="https://boardgamegeek.com/boardgame/14544/imperialism">https://boardgamegeek.com/boardgame/14544/imperialism</a> </p> <p>It has a number of unique mechanics that differ from other TripleA maps. At the same time, various features of the original game are not currently possible with TripleA; these are documented later.</p> <p>The map is generally playable. AIs do not work properly with TripleA 2.5, but are better on 2.6 where they're able to play effectively on the main continent, but are not able to explore yet.</p> <h3>Overview</h3> <p>In this game, players start in the "old world" and sail to explore and gain control of "new world" territories. When a territory is first captured, it will get a "wealth production" rating (max 6 for new world or 4 for old world other than starting territories).</p> <p>On your turn, you roll a die to determine which territories generate wealth. Each territory with wealth production higher or equal to the die roll will spawn one wealth unit (so territory wealth of 6 always succeeds and the lower the wealth roll the better). These wealth units must be brought to ports so they can be used for purchasing units. A city will increase the wealth production of a territory by 1.</p> <br> <h3>Additional rules</h3> <ul> <li>Players choose their starting territory, which must be on a coast in the old world (top left island).</li> <li>Battles are optional and are limited to one round. When not decisive, armies will remain and territory control does not change.</li> <li>Armies and fleets attack and defend on 2. Forts provide defense support with an extra strength 2 first strike roll per defending army. Note: This is different from the original board game combat rules, which TripleA isn't able to support.</li> <li>Armies, fleet and wealth have a movement of 1. A fleet can transport an army or a wealth.</li> <li>Structures and wealth are capturable.</li> <li>Production and placement are before movement. No separate non-combat move.</li> <li>Newly-built armies cannot participate in attacks.</li> <li>Territories with no armies in them will revert to Neutral control and will not generate wealth.</li> <li>Unit production is done at ports and requires spending wealth units present in the port. To build structures, you will first purchase and place corresponding "build" units in the port territory with the required wealth, following which you'll be given the actual unit to place elsewhere on the map.</li> <li>Ships are built in a similar way as structures, except the player should (honor system) then place them next to the port where they were built.</li> <li>Loading and unloading units requires fleets to be on coasts, represented by separate sea zones.</li> <li>Armies attacking mountain territories attack on a 1 instead of 2.</li> </ul> | — |
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world_war_ii_europe | Available | Approved | 2023-07-21 00:04 UTC | 2026-06-29 15:41 UTC | <br> <br>World War II Europe 1940 <br> <br>Now working fully according to official rules. <br> <br>Map and XML by Bung, XML conditions, objectives, triggers and special code by Veqryn <br>Engine code to get this game to work by Veqryn <br> <br>A second TripleA adaption of WW2 Europe. <br>Check out the forum thread here: <br>http://tripleadev.1671093.n2.nabble.com/World-War-II-Europe-1940-tp7283373p7283373.html <br> | — |
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steampunk | Available | Approved | 2023-07-20 04:29 UTC | 2026-06-29 15:41 UTC | <br> <br>Large Map of 1915 Earth with some fictional locations. <br>Version 1.1, last update May 2015 for engine 1.8.0.5 <br>Game done by Patrick Brady <br>Suggestions to Tekumel1@yahoo.com <br>a.) Content: <br>Includes 1 Game. <br>Steampunk 1915 <br> <br>b.) Rough overview: <br>This is the First World War with added Martians. Every nation has special units, map altered in line with fictional locations from period literature. This has Captain Nemo’s Nautilus and Martian Tripods. <br> <br>The game features <br>- a large map with hundreds of territories and many factions <br>- various unit abilities and special units. <br> <br>c.) General tips: <br>An extensive manual is provided in the .zip file. Special units can be powerful. <br> | — |
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2013Conflict | Available | Approved | 2023-07-15 13:09 UTC | 2026-06-29 15:37 UTC | Hypothetical World War 3 in 2013. | — |
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Election_Usa | Available | Approved | 2023-07-08 21:36 UTC | 2026-06-29 15:38 UTC | A game inspired by US elections. | — |
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World_War_II_Halifax | Available | Approved | 2023-07-04 01:18 UTC | 2026-06-29 15:38 UTC | A modified version of the World War II Global game. | — |
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pacific_1942 | Available | Approved | 2023-07-01 14:03 UTC | 2026-06-29 15:41 UTC | An adaption of the Axis & Allies: Pacific game to TripleA. | — |
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CCLXXbc-master | Available | Approved | 2023-06-24 23:02 UTC | 2026-06-29 15:37 UTC | Make yourself an empire around the Mediterranean Ocean (the known world), in the era when Hellenes, Romans and Phoenicians ruled. | — |
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NSP_v4 | Available | Approved | 2023-06-17 11:39 UTC | 2026-06-29 15:38 UTC | What if the Nazi-Soviet pact had held? Russia is Axis, Japan is Allied<br> This mod uses a map similar to the World War II Revised map with the new rule structure from World War II v3. <br><br> Modded by Roger Cooper from WW2v4 <br> | — |
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wwiinazithreat | Available | Approved | 2023-06-11 22:22 UTC | 2026-06-29 15:42 UTC | A hypothetical World War 2, where the Nazi-Soviet pact be becomes a full alliance. | — |
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world_war_ii_v6_1941 | Available | Approved | 2023-05-27 14:10 UTC | 2026-06-29 15:42 UTC | <br>Simplified version of the WWIIv5 1942 scenario, with fewer territories, starting units and income. <br>Good for an easy game, and great for beginners. <br> <br>Changes: <br>1. No strategic bombing. <br>2. No AA Guns / Artillery / Cruisers. <br>3. No shore bombardment. <br>4. Cannot build new factories. <br>5. Carrier and battleship costs decreased to 12 and 16 PUs. <br>6. SZ18 (Black Sea) can't be accessed by ships. <br> | — |
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Death_from_Above | Available | Approved | 2023-05-17 22:44 UTC | 2026-06-29 15:37 UTC | The Classic game with more emphasis on air power. | — |
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Viking | Available | Approved | 2023-05-06 15:12 UTC | 2026-06-29 15:38 UTC | This is a working in progress. This is a map about the english and the vikings in 900ad approx. | — |
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eight_army_free_for_all | Available | Approved | 2023-04-17 23:55 UTC | 2026-06-29 15:39 UTC | Eight countries on a world map. | — |
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Operation_Unthinkable | Available | Approved | 2023-04-08 19:04 UTC | 2026-06-29 15:38 UTC | This scenario is inspired by Winston Churchill's proposed war against Russia.For details see https://en.wikipedia.org/wiki/Operation_Unthinkable<br> The true neutrals are considered to be part of the allies, but can't move or produce. <br> Communists win with 9 victory cities. Allies win with 15 victory cities <br> By Roger Cooper & Major Arcana<br> I suggest turning off Map Details<br> | — |
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axis_ascension | Available | Approved | 2023-03-31 12:40 UTC | 2026-06-29 15:39 UTC | <br> <ul> <li><b>A WII scenario.</b></li> <li><b>Capture a capital to win.</b></li> <li><b>V3 rules.</b></li> <li><b>Still in progress.</b></li> <li><b>By Navalland</b></li> </ul> <br> | — |
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Smalls_1939 | Available | Approved | 2023-03-26 18:21 UTC | 2026-06-29 15:38 UTC | World War II starting in 1939 on the Big World map. | — |
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big_world_factions | Available | Approved | 2023-03-20 19:52 UTC | 2026-06-29 15:39 UTC | 1942 on the Big World Map with extra nations. | — |
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nwodoomsday | Available | Approved | 2023-03-12 01:07 UTC | 2026-06-29 15:40 UTC | A hypothetical Soviet invasion of Europe in 1945. | — |
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WW3Circa1955 | Available | Approved | 2023-03-04 21:10 UTC | 2026-06-29 15:38 UTC | A hypothetical Third World War in 1955, using the Classic map. | — |
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revised_middle_earth | Available | Approved | 2023-02-26 23:27 UTC | 2026-06-29 15:41 UTC | World War II Revised using units from Middle Earth. | — |
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World_War_II_Revised_Deaths_Hand_Mod | Available | Approved | 2023-02-25 15:28 UTC | 2026-06-29 15:38 UTC | A modified version of World World II Revised. | — |
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MEWWW | Available | Approved | 2023-01-15 15:01 UTC | 2026-06-29 15:40 UTC | Hypothetical conflict centering on Middle East. | — |
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300BC | Available | Approved | 2023-01-07 15:37 UTC | 2026-06-29 15:37 UTC | The Mediterranean in 300BC. | — |
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aggression_1914 |
Disabled
reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/aggression_1914/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
Disabled
pending approval
|
2022-12-12 15:23 UTC | 2026-06-29 15:39 UTC | (map indexing failed) | — |
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world_war_i_1914 | Available | Approved | 2022-12-03 15:27 UTC | 2026-06-29 15:41 UTC | No description available for: https://github.com/triplea-maps/world_war_i_1914. Contact the map author and request they add a 'description.html' file | — |
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newyawk | Available | Approved | 2022-12-02 00:25 UTC | 2026-06-29 15:40 UTC | Gang Warfare on the streets of New York City. | — |
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1939ARevised | Available | Approved | 2022-11-27 15:00 UTC | 2026-06-29 15:37 UTC | No description available for: https://github.com/triplea-maps/1939ARevised. Contact the map author and request they add a 'description.html' file | — |
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nwo_canada_v3 | Available | Approved | 2022-10-20 01:34 UTC | 2026-06-29 15:40 UTC | New World Map with Canada as a player. | — |
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D-Day_3 | Available | Approved | 2022-10-15 19:24 UTC | 2026-06-29 15:37 UTC | Inspired by the Axis & Allies: D-Day game. | — |
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U-Boats1939_v1.0 | Available | Approved | 2022-10-15 19:06 UTC | 2026-06-29 15:38 UTC | 1939 on the Big World map | — |
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adam_met_de_bois | Available | Approved | 2022-10-10 21:40 UTC | 2026-06-29 15:39 UTC | Free for all on a map of Amsterdam | — |
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NewYork | Available | Approved | 2022-10-06 22:16 UTC | 2026-06-29 15:38 UTC | Rival gangs fight for New York | — |
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middle_earth | Available | Approved | 2022-10-04 22:02 UTC | 2026-06-29 15:40 UTC | <br>Lord of the Rings | — |
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v3_VC_Factories | Available | Approved | 2022-09-21 00:43 UTC | 2026-06-29 15:41 UTC | World War II v3 with factories in all victory cities. Includes a scenario that combines the US & China. | — |
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domination_1914_blood_and_steel | Available | Approved | 2022-09-16 00:02 UTC | 2026-06-29 15:39 UTC | <br>WW1 mod of Domination map. <br> <br>Fall 1914. With the death of the Arch Duke Franz Ferdinand, Europe is plunged into war. <br>Titanic armies never seen before muster for battle. <br>Colonial forces of the great powers skirmish around the world. <br>Soldiers of all sides are told they will be home for Christmas. <br>No one suspects they will battle for years over a few miles of no man's land. | — |
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FeudalJapan2 | Available | Approved | 2022-09-07 22:34 UTC | 2026-06-29 15:38 UTC | Japan, in the 16th century, faced one of the longest and bloodiest civil wars in history, called the Sengoku Era or Warring States period. In this game (inspired by the Shogun/Samurai Swords board game) you control one of 18 historical clans struggling for the domination of Japan. | — |
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1939_Pact_of_Steel_Big_World | Available | Approved | 2022-09-04 18:12 UTC | 2026-06-29 15:37 UTC | 1939 on the Big World Map with 7 powers | — |
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roman_invasion | Available | Approved | 2022-09-02 18:02 UTC | 2026-06-29 15:41 UTC | No description available for: https://github.com/triplea-maps/roman_invasion. Contact the map author and request they add a 'description.html' file | — |
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MiddleEarth2-Tofumod |
Disabled
reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/MiddleEarth2-Tofumod/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
Disabled
pending approval
|
2022-08-25 22:30 UTC | 2026-06-29 15:38 UTC | (map indexing failed) | — |
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modern_warfare | Available | Approved | 2022-08-11 22:44 UTC | 2026-06-29 15:40 UTC | <br>As Russia masses troops at the border with the Ukraine, the West slowly begins mobilization preparations. Russia, believing the only way to successfully contain NATO is to launch a surprise strike on the entire eastern flank of the NATO alliance, launches a full-scale invasion of Europe. As NATO troops scramble to defend its members, there are worries that the war might escalate to a true global war, with actors such as China and the Arab League overtly supporing the Russian invasion. Other smaller actors are also expected to join a side sooner or later, bringing war to the world on a scale never seen before. Will NATO regain its strength, bolstered by the US Rapid Deployment Force combined with the massive mobilization of EU reserves and contain the Russian advance, or will the unlikely allies of Russia save the day by diverting enough resources from the allied response to make it possible to Russia to quickly take over Europe? <br> <br>A Modern Warfare Scenario based on Global 1940 with some twists: <br> <br>Rockets fired by Missile, Submarine and Cruiser units <br>1 Round Combats with an added Air Supremacy Step (Air Battle Before Combat) <br>Airbases become important as they allow scramble in any region adjacent to it <br>Stealth Planes, which are immune to AA Guns, making them well suited for attacks deep inside enemy territory <br>Diplomacy Points, which make it possible for countries to draw more countries into the conflict <br>AI Triggers which ensure that the AI can "execute" User Actions via triggers (see Game Map Options) <br>For a more detailed description of game features, see Game Notes, which include tables and a sum-up of differences compared to Global 40 <br> <br>I also recommand to play the module with Flag Icons on, as currently all factions' ships look the same. | — |
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Russian_Civil_War | Available | Approved | 2022-08-07 14:31 UTC | 2026-06-29 15:38 UTC | No description available for: https://github.com/triplea-maps/Russian_Civil_War. Contact the map author and request they add a 'description.html' file | — |
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New_World_Order_Variants | Available | Approved | 2022-07-31 14:00 UTC | 2026-06-29 15:38 UTC | No description available for: https://github.com/triplea-maps/New_World_Order_Variants. Contact the map author and request they add a 'description.html' file | — |
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sengokuJidai | Available | Approved | 2022-07-28 23:24 UTC | 2026-06-29 15:41 UTC | No description available for: https://github.com/triplea-maps/sengokuJidai. Contact the map author and request they add a 'description.html' file | — |
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ww2_pacific_40_variants |
Disabled
reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/ww2_pacific_40_variants/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
Disabled
pending approval
|
2022-07-25 23:55 UTC | 2026-06-29 15:42 UTC | (map indexing failed) | — |
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pacific | Available | Approved | 2022-07-03 23:42 UTC | 2026-06-29 15:38 UTC | <br> <br>WW2 Pacific (WW2 Revised era) <br> <br>Created by Triplelk and ComradeKev <br>TripleA adaption of WW2 Pacific (from the WW2 Revised era). Alpha stage. <br> | — |
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Darkest_Hour | Available | Approved | 2022-06-25 22:48 UTC | 2026-06-29 15:37 UTC | No description available for: https://github.com/triplea-maps/Darkest_Hour. Contact the map author and request they add a 'description.html' file | — |
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europe | Available | Approved | 2022-06-22 23:02 UTC | 2026-06-29 15:40 UTC | <br> <br>Original Europe Edition. <br> <br>Includes default version following original europe rules (similar to ww2v2 but not exact), and a version following ww2v3 type rules <br> <br><i>Credits: Triple_Elk (base-line), iron__cross (integration), Adam (convoy center code), and the rest of the team... <br>Converted to TripleA 1.2.x.x, and additional rules properties and fixes by Veqryn</i> | — |
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Belgium | Available | Approved | 2022-06-19 14:55 UTC | 2026-06-29 15:37 UTC | No description available for: https://github.com/triplea-maps/Belgium. Contact the map author and request they add a 'description.html' file | — |
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ww2v6_variants | Available | Approved | 2022-06-15 21:31 UTC | 2026-06-29 15:42 UTC | <br>Simplified version of the WWIIv5 1942 scenario, with fewer territories, starting units and income. <br>Good for an easy game, and great for beginners. <br> <br>Changes: <br>1. No strategic bombing. <br>2. No AA Guns / Artillery / Cruisers. <br>3. No shore bombardment. <br>4. Cannot build new factories. <br>5. Carrier and battleship costs decreased to 12 and 16 PUs. <br>6. SZ18 (Black Sea) can't be accessed by ships. <br> | — |
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cold_war | Available | Approved | 2022-06-08 19:12 UTC | 2026-06-29 15:39 UTC | <br>October 1962: Cuban Missile Crisis <br> <br>Instead of following demands by the U.S. to remove missiles in Cuba, Cuba is aligned with the United Soviet Socialist Republics(USSR) to not follow those orders, which then leads to war between the North Atlantic Trade Organisation(NATO) members and the Warsaw-Pact members including Cuba. <br> <br>created by ??? <br> <br>Converted up to TripleA1.2.x.x by Veqryn | — |
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Finnish_Winter_War |
Disabled
reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/Finnish_Winter_War/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
Disabled
pending approval
|
2022-06-06 22:43 UTC | 2026-06-29 15:38 UTC | (map indexing failed) | — |
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ww2v4_variants | Available | Approved | 2022-05-30 15:06 UTC | 2026-06-29 15:42 UTC | <br> <img src="https://raw.githubusercontent.com/triplea-maps/world_war_ii_v4/master/description/TripleA_ww2v4_ffa_mini.png" alt="Thumbnail"> <br> <br>Variants for World War II Version 3 <br>AA42-Maintenance: Adds maintenance costs <br>World War II v4 Terminus Edition v3: Lowers income, add special units, improves balance | — |
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map_making_tutorial | Available | Approved | 2022-05-28 14:46 UTC | 2026-06-29 15:40 UTC | <br>A VERY simple map. <br>Purpose: use these files to make your first map. If you can make a map out of it, then you can do anything. <br>Basically, many people try to make these big elaborate maps as their very first map, and it often does not turn out well. They get frustrated, have tons of bugs, and can't get the game to work (my very first map did not run either...). <br>So the idea here is that you can take all these files, run them through the map creator, and in 20 minutes you will have a working map. If you can make it work without bugs, and it runs, then you better understand the development process for maps and go apply what you learned here to the map you always wanted to make. <br> <br>Created by Veqryn <br> | — |
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Medieval_Europe | Available | Approved | 2022-05-25 00:27 UTC | 2026-06-29 15:38 UTC | No description available for: https://github.com/triplea-maps/Medieval_Europe. Contact the map author and request they add a 'description.html' file | — |
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nwovichy | Available | Approved | 2022-05-06 00:07 UTC | 2026-06-29 15:40 UTC | No description available for: https://github.com/triplea-maps/nwovichy. Contact the map author and request they add a 'description.html' file | — |
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World_War_II_Empty_Start |
Disabled
reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/World_War_II_Empty_Start/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
Disabled
pending approval
|
2022-04-30 16:45 UTC | 2026-06-29 15:38 UTC | (map indexing failed) | — |
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AAC-BuildCaps | Available | Approved | 2022-04-25 01:47 UTC | 2026-06-29 15:37 UTC | No description available for: https://github.com/triplea-maps/Classic_BuildCaps_Upkeep. Contact the map author and request they add a 'description.html' file | — |
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wwi1939 | Available | Approved | 2022-04-08 09:34 UTC | 2026-06-29 15:42 UTC | <br> <ul> <li><b>An alternative timeline which WWI takes place in 1939.</b></li> <li><b>Follows v3 type rules.</b></li> <li><b>Factories can be damaged up to territory value.</b></li> <li><b>Bombers can perform raids:1-4 Damage.</b></li> <li><b>Victory is achieved by controlling an enemy capital.</b></li> <li><b>Balance hasn't extensivelt tested yet. Still in progress.</b></li> <li><b>By Navalland</b></li> </ul> <br> | — |
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TerraFirma1939 | Available | Approved | 2022-03-28 23:20 UTC | 2026-06-29 15:38 UTC | No description available for: https://github.com/triplea-maps/TerraFirma1939. Contact the map author and request they add a 'description.html' file | — |
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imperialism_ffa | Available | Approved | 2022-03-24 23:57 UTC | 2026-06-29 15:40 UTC | No description available for: https://github.com/triplea-maps/imperialism_ffa. Contact the map author and request they add a 'description.html' file | — |
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Cybertank | Available | Approved | 2022-03-18 00:03 UTC | 2026-06-29 15:39 UTC | No description available for: https://github.com/triplea-maps/cybertank. Contact the map author and request they add a 'description.html' file | — |
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TripleA_Classic_Revised | Available | Approved | 2022-03-13 16:08 UTC | 2026-06-29 15:38 UTC | No description available for: https://github.com/triplea-maps/TripleA_Classic_Revised. Contact the map author and request they add a 'description.html' file | — |
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big_world_1940 | Available | Approved | 2022-03-12 23:42 UTC | 2026-06-29 15:39 UTC | No description available for: https://github.com/triplea-maps/big_world_1940. Contact the map author and request they add a 'description.html' file | — |
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warcraft_lordaeron_wars | Available | Approved | 2022-03-09 16:13 UTC | 2026-06-29 15:41 UTC | <p>Warcraft: Lordaeron Wars is a strategy game based on the (World of) Warcraft setting by Blizzard Entertainment. Set in the Eastern Kingdoms of Azeroth, you will control one of the numerous races and factions vrying for supremacy of the continent.</p> | — |
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feudal_lords-master | Available | Approved | 2022-03-08 00:46 UTC | 2026-06-29 15:40 UTC | No description available for: https://github.com/triplea-maps/feudal_lords. Contact the map author and request they add a 'description.html' file | — |
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China_vs_Russia | Available | Approved | 2022-03-06 14:59 UTC | 2026-06-29 15:37 UTC | <br> <br>World War II Pacific 1940 <br> <br>Includes both Original version, and Second Edition version. <br> <br>Now working fully according to official rules. <br> <br>XML & files by Veqryn, Unit art by CrystalCT & Veqryn, Relief tiles by Gudkarma <br>Engine code to get this game to work by Veqryn, SquidDaddy, Edwin <br> <br>A second TripleA adaption of WW2 Pacific. <br>Check out the forum thread here: <br>http://tripleadev.1671093.n2.nabble.com/World-War-II-Pacific-1940-tp4225367p4225367.html <br> | — |
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game_of_thrones_v2 | Available | Approved | 2022-03-01 00:15 UTC | 2026-06-29 15:40 UTC | No description available for: https://github.com/triplea-maps/game_of_thrones_v2. Contact the map author and request they add a 'description.html' file | — |
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Oil_Wars | Available | Approved | 2022-02-26 13:49 UTC | 2026-06-29 15:38 UTC | No description available for: https://github.com/triplea-maps/Oil_Wars. Contact the map author and request they add a 'description.html' file | — |
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red_sun_over_china | Available | Approved | 2022-02-21 13:37 UTC | 2026-06-29 15:41 UTC | <br>Red Sun Over China <br> by Pulicat <br> updated by redrum <br> <br>This is a mod based on the Second Sino-Japanese War, starting in January 1938. <br>Will the Japanese and their allies push into the interior of China or will the Nationalist and Communist Chinese and their allies resist the onslaught? <br> | — |
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270BC_Tertiered | Available | Approved | 2022-02-16 23:07 UTC | 2026-06-29 15:37 UTC | No description available for: https://github.com/triplea-maps/270BC_Variants. Contact the map author and request they add a 'description.html' file | — |
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HotWar | Available | Approved | 2022-02-12 13:21 UTC | 2026-06-29 15:38 UTC | No description available for: https://github.com/triplea-maps/HotWar. Contact the map author and request they add a 'description.html' file | — |
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AAC-BuildCaps | Available | Approved | 2022-01-19 00:42 UTC | 2026-06-29 15:37 UTC | No description available for: https://github.com/triplea-maps/AAC-BuildCaps. Contact the map author and request they add a 'description.html' file | — |
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CTF2 | Available | Approved | 2022-01-15 16:57 UTC | 2026-06-29 15:37 UTC | No description available for: https://github.com/triplea-maps/CTF2. Contact the map author and request they add a 'description.html' file | — |
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Hearts_of_Iron | Available | Approved | 2022-01-13 01:16 UTC | 2026-06-29 15:38 UTC | No description available for: https://github.com/triplea-maps/Hearts_of_Iron. Contact the map author and request they add a 'description.html' file | — |
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NWO_Andrews | Available | Approved | 2022-01-02 17:26 UTC | 2026-06-29 15:38 UTC | No description available for: https://github.com/triplea-maps/NWO_Andrews. Contact the map author and request they add a 'description.html' file | — |
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domination_1914_no_mans_land-navalland_skin |
Disabled
reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/domination_1914_no_mans_land-navalland_skin/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
Disabled
pending approval
|
2021-12-30 11:58 UTC | 2026-06-29 15:39 UTC | (map indexing failed) | — |
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Hearts_of_Iron2 | Available | Approved | 2021-12-19 15:59 UTC | 2026-06-29 15:38 UTC | No description available for: https://github.com/triplea-maps/Hearts_of_Iron2. Contact the map author and request they add a 'description.html' file | — |
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aggression_1941 | Available | Approved | 2021-12-07 15:41 UTC | 2026-06-29 15:39 UTC | <br> <ul> <li><b>WII scenario loosely based on 1941.</b></li> <li><b>All capitals should be captured within 20 rounds to win.</b></li> <li><b>Fast, easy, highly reversible game.</b></li> <li><b>AI compatible.</b></li> <li><b>Still in progress.</b></li> <li><b>By Navalland</b></li> </ul> <br> | — |
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big_world_logistics_mod | Available | Approved | 2021-11-27 13:50 UTC | 2026-06-29 15:39 UTC | No description available for: https://github.com/triplea-maps/big_world_logistics_mod. Contact the map author and request they add a 'description.html' file | — |
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Chess | Available | Approved | 2021-11-27 03:15 UTC | 2026-06-29 15:37 UTC | No description available for: https://github.com/triplea-maps/Chess. Contact the map author and request they add a 'description.html' file | — |
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Caravan | Available | Approved | 2021-11-25 02:03 UTC | 2026-06-29 15:37 UTC | No description available for: https://github.com/triplea-maps/Caravan. Contact the map author and request they add a 'description.html' file | — |
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MasterofEuropa | Available | Approved | 2021-11-21 17:54 UTC | 2026-06-29 15:38 UTC | No description available for: https://github.com/triplea-maps/MasterOfEuropa. Contact the map author and request they add a 'description.html' file | — |
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TD-Kings Hill | Available | Approved | 2021-11-16 01:28 UTC | 2026-06-29 15:38 UTC | No description available for: https://github.com/triplea-maps/TD-Kings_Hill. Contact the map author and request they add a 'description.html' file | — |
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anti_imperialism | Available | Approved | 2021-11-07 13:41 UTC | 2026-06-29 15:39 UTC | No description available for: https://github.com/triplea-maps/anti_imperialism. Contact the map author and request they add a 'description.html' file | — |
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Coldwar-Revised | Available | Approved | 2021-11-05 00:00 UTC | 2026-06-29 15:37 UTC | No description available for: https://github.com/triplea-maps/Coldwar-Revised. Contact the map author and request they add a 'description.html' file | — |
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WD_Libya | Available | Approved | 2021-10-28 01:19 UTC | 2026-06-29 15:41 UTC | No description available for: https://github.com/triplea-maps/wd_Libya. Contact the map author and request they add a 'description.html' file | — |
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PearlHarbor1941 | Available | Approved | 2021-10-27 02:02 UTC | 2026-06-29 15:38 UTC | No description available for: https://github.com/triplea-maps/PearlHarbor1941. Contact the map author and request they add a 'description.html' file | — |
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2020 | Available | Approved | 2021-10-20 23:11 UTC | 2026-06-29 15:37 UTC | No description available for: https://github.com/triplea-maps/2020. Contact the map author and request they add a 'description.html' file | — |
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Great_War-TLS-March1918 | Available | Approved | 2021-10-12 01:13 UTC | 2026-06-29 15:38 UTC | No description available for: https://github.com/triplea-maps/Great_War-TLS-March1918. Contact the map author and request they add a 'description.html' file | — |
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middle_earth_Fords | Available | Approved | 2021-09-27 23:53 UTC | 2026-06-29 15:40 UTC | No description available for: https://github.com/triplea-maps/middle_earth_Fords. Contact the map author and request they add a 'description.html' file | — |
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ww2_oil_and_snow_2nd_edition | Available | Approved | 2021-09-24 15:57 UTC | 2026-06-29 15:42 UTC | No description available for: https://github.com/triplea-maps/ww2_oil_and_snow_2nd_edition. Contact the map author and request they add a 'description.html' file | — |
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ww2global40_ryuzaki | Available | Approved | 2021-09-22 00:30 UTC | 2026-06-29 15:42 UTC | No description available for: https://github.com/triplea-maps/ww2global40_ryuzaki. Contact the map author and request they add a 'description.html' file | — |
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ww2_path_to_victory | Available | Approved | 2021-09-18 20:33 UTC | 2026-06-29 15:42 UTC | <br>A new World War II map, inspired by Global 1940, from the creators of G40 Balanced Mod. <br> <br>Features a newly redrawn Russia, China, and Pacific theater, designed to encourage more dynamic and historical gameplay. <br> <br>Also includes new unit mechanics, such as carriers that scramble, factories that are destroyed upon capture, and combined-arms support for mechs and tanks. <br> <br>Enjoy! | — |
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1914-cow-empires | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:37 UTC | <br>Version 1.0, last update 2014.12.07 for engine 1.8.0.3 <br>Game done by RogerCooper <br>Suggestions to RogerCoop@aol.com <br> <br>a.) Content: <br>1 Game <br>1914-COW-Empires <br> <br>b.) Rough overview: <br>A WW1 scenario using the Napoleonic Empires map and military/economic data from the Correlates of War database. <br> <br>c.) General tips: <br>Read game notes before playing. <br> | — |
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age_of_the_sturlungs | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:39 UTC | <br> this scenario loosely based somewhere around the year 1226. it is in an early part of a bloody civil war in Iceland. In 1218 Snorri Sturluson (chieftain of the vestur-Sturlugar) became a vassal of King Hakon of Norway. After Snorri returned home to Iceland he quickly began, expending his rule of domain and/or trying to bring Iceland under the sovereignty of the king of Norway. | — |
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alagaesia | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:39 UTC | <br>The Urgals are gathering on a march against Farthen Dûr bound by the spells of the Shade Durza. In the meantime, with the young Dragon Rider Eragon on her side, Nasuada, leader of the Varden, prepares to launch an invasion of the Empire of the evil Rider, King Galbatorix, using Surda as a base. Finally seeing a hope to dethrone the immortal Rider-King, Elves and Dwarves reveal their hidden realms and join forces with the Varden to strike at Galbatorix from all sides... <br> <br>Lead the armies of the Varden to victory against Galbatorix - or crush all remaining resistance against your Empire, securing your rule forever... It is your time to decide the fate of Alagaësia in this scenario based on the Inheritance Cycle by Christopher Paolini. <br> <br>The game features <br>- a 1v1 and a 1v3 map <br>- a fast, dynamic game <br>- various unit abilities, like cavalry charge and a unique magic-countermagic system <br>- stacks tend to grow large <br>- Dragon Riders! <br> <br>Official thread: https://forums.triplea-game.org/topic/710/alagaësia <br>Created by alkexr. <br>Thanks to the members of the TripleA forum, especially to General_Zod, for playtesting, ideas and feedback during beta development. <br>Map art is the hand-drawn map of Alagaësia by Cristopher Paolini. | — |
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blue_vs_gray | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:39 UTC | <br>Version 1.0.4, last update 2015.01.03 for engine 1.8.0.5 <br>Game done by humbabba <br>Suggestions to humbabba@gmail.com <br> <br>a.) Content: <br>1 Game <br>Blue vs. Gray <br> <br>b.) Rough overview: <br>A strategic-level Civil War scenario adapted from a simple-yet-elegant <br>board game. Two players face off as the North and the South in the <br>American Civil War of 1861-65. Each has control of infantry and <br>cavalry units, which can be upgraded to stronger versions after <br>winning battles. Three generals -- Lee, Grant, and Sherman -- are also <br>featured. Players fight for control of territory with very different <br>victory objectives. <br> <br>Much of the game is about maneuvering, as better position can trump <br>superior firepower, and things evolve in surprising ways. A system for <br>rail and river movement really mixes things up, and cavalry can jump <br>over defenders to wreak havoc behind enemy lines. <br> <br>The North has lots of advantages, but the South has more ways to win, <br>giving each side a distinct flavor. <br> <br>c) General tips: <br>AI play is not possible; human-vs.-human play only, online or via email. <br> | — |
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feudal_japan_warlords | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | <br> <br><b style="font-size: xx-large;"> Feudal Japan Warlords </b> <br> <br> <br><em><b style="font-size: x-large;">Created by Rolf Larsson </b></em> <br> <br><b>Inspired by Shogun, Samurai Swords, Ikusa boardgames, this map is done in tripleastyle, adding <br>Ships, Seazones, Cavalry and changes a few other things.</b> <br> <p style="font-size: x-large;"><a id="Features"><b><em>Features</em></b></a></p> <br> <ul> <li><b>2, 3, 4 or 5 players, free for all</b></li> <li><b>Rotating turnorder</b></li> <li><b>Ninjas and Ronins</b></li> <li><b>Daimyo experience</b></li> <li><b>Guardvalues vs. assassination attempts</b></li> <li><b>Boardgame like maximums for units</b></li> <li><b>Random dealt territories or picked from start</b></li> <li><b>and some more...</b></li> </ul> <br> | — |
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global_1940_redesign_house_rules | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | <br> <br>World War II Global 1940 Redesign Maps. Imagine your own combination of house rules for Global! <br> | — |
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ultimate_world_variants | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br> Ultimate World Variants <br>Includes several Ultimate World Variants including FFAs | — |
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world_war_1_end_of_empires | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br>It is April 6th, 1917. The United States has just declared war on Germany, bringing her into the war that has engulfed Europe for the past 3 years. <br>Germany and Austria-Hungary expand aggressively while the Ottomans struggle just to hold on. <br>Greece remains officially neutral even as Entente troops flood in to liberate their Balkan allies. <br>Russia struggles to hold back Germany as internal unrest tears her apart. <br>Britain incites the Arabs to revolt against their Ottoman overlords while moving troops to assist France. <br>Unless the United States does the same, the Central Powers will soon overrun Europe. | — |
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270bc | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:37 UTC | <br>By Doctor Che <br>Updated by Redrum <br> <br>Ancient Era Map of the Mediterranean <br> <br>Make yourself an empire around the Mediterranean Sea (the known world), <br>in the era when Hellenes, Romans, and Phoenicians ruled. Choose from a arsenal of <br>legionaires, hoplites, onagers, cataphracts, triremes, war elephants, and many more. <br>Territory names are based on cities at the time give or take 500 years. <br> | — |
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battle_of_aventurica | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:39 UTC | <br> by Nick Taylor <br> <br>Battle of Aventurica is a well done adaption of a fantasy boardgame. The map is fast, thanks to its small size, and appears to have decent balance. <br>if you play it, help it be perfected by giving feedback! | — |
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cold_war_asia1948 | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:39 UTC | <br>created by demagogue <br> <br>Cold War Asia (1948) covers three interconnected civil wars between pro-democracy and pro-communist forces following the end of WWII, circa 1947 to 1948 and extending past the 1950 Chinese Revolution, the Korean War, and the First Indochina War. Victory Condition... An alliance occupies 10 of the 11 Victory Cities. <br> <br>A second alternate history variant adds a hypothetical where the US did not drop nuclear weapons on Japan in 1945 and Japan was occupied by the US and USSR following WWII. This variant covers four interconnected civil wars, the three mentioned above plus an alternative history Japan civil war. Victory Condition... An alliance occupies 15 of the 16 Victory Cities. | — |
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elemental_forces | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | <br> <br>An FFA map with a lot of features, like: terrain, unit classes, regional elements etc. <br>2-8 players. <br>Original fantasy-based strategy game. Fully compatible with AI and player versus player. <br>Music by Torley Wong, edited by Zim Xero. <br> <br>To enjoy all the custom sounds the designer had choosen, <br>go to maps folder( engine prefrences, open user maps and savegames folder) and <br>unpack Elemental_Forces.zip. Download sounds.zip from: <br>http://www.mediafire.com/download/y7gj9t6afna4ijm/sounds.zip (manually, browser download) <br>and simply unpack those into your new Elemental_Forces folder from above. Delete <br>Elemental_Forces.zip when ready. <br> | — |
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fallen_empire | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | No description available for: https://github.com/triplea-maps/fallen_empire. Contact the map author and request they add a 'description.html' file | — |
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feudal_japan | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | <br> <div style="text-align: center;"> <b style="font-size: xx-large;"> Feudal Japan </b> <br> <br> </div> <br><em><b style="font-size: small;">Designed by Rolf Larsson</b></em> <br> <p> <br><b>Japan, in the 16th century, faced one of the longest and bloodiest civil wars in history, called the Sengoku Era or Warring States period. <br>In this game (inspired by the Shogun/Samurai Swords board game) you control one of 17 historical clans struggling for the domination of Japan. <br>The map expands the ideas of the board game with: Cavalry, Ships, Objectives and Alliances. <br>Each clan starts with only his captial and claims more and more territories from his foe. <br>After a few rounds of easy expanding into passive minor Clan territories, the real fight for domination starts. <br>Each Clan fights for its own and most of them will be controlled by the AI to make it lively and every game unique. <br>The AI gets many useful boni (all optional) and is challenging for a single player match, too. <br>Defeat your rivals and claim the title of Shogun for your clan! There is much to be conquered!</b> <br> <br>Requires Triplea 1.6.1 or higher </p> | — |
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house_of_habsburg | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | <br> House of Habsburg Beta Version <br>Large map of Europe set in the 1500s | — |
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nwo_variants | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | <br> <br>Includes 3 variants of New World Order <br> <br>1) NWO by Smallman. <br>Map is designed to promote the faster units resulting in less stagnant stacks, and increased variety each game. <br>Changes: Infantry, Transports, Submarines cost 1 more, Elites and Artillery 0.5 more, Mech.Inf and Katyusha cost 1 less. <br>Finnland has 2 more EarlyFighters, Stalingrad 5 more Armour, and Paris has 1 more Bunker. <br> <br>2) NWO 5 Nation <br>Same units as normal NWO, but with slightly changed territory values and only 5 nations: Germany and Italy against Russia, the UK, and USA. <br> <br>3) NWO Eastern Front by Penguins <br>Fewer nations and fewer units than regular NWO, and the territories that were neutral in World War 2 are now impassible. <br> <br>You must have TripleA 1.5.x.x or later installed in order to use these game variants, as only triplea 1.5 or later come with "new_world_order" and the needed unit images. | — |
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oztea_1942 | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br> <br> This is Oztea's 1942 setup for the "Global 40" game. <br> | — |
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star_wars_tatooine_war | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br><b><em>by Frostion</em></b> <br> <br>This is an 8 player map with two alliances. <br>A 4 team version and a FFA version is also included. <br> <br>Set a long time ago in a galaxy far, far away... <br>Unfolding after the fall of Palpatine and the rise of the New Republic. <br>In a torn galaxy a new civil war breaks out between good and evil. <br>All factions have unique unit sets and demand different player tactics. <br>This map shares factions and units with Star Wars Galactic War. <br> <br> | — |
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war_of_the_relics | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br> <br>Warning: This slow to load (can be ~30seconds per player) <br> <br>The War of the Relics is complex medieval-themed strategy game in which two players build factions of noble lords who use powerful titles and offices to gain strength and crush the opposition. <br>Each lord can recruit sworn troops, mercenaries, druids, and ships to his cause, taking over castles and towns via title or conquest. <br>Three sacred relics must be gathered to a player's faction to anoint one of its nobles as the new king. <br>A system of random events can thwart the best-laid plans at the most inconvenient times. <br> <br>by humbabba <br> | — |
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world_war_ii_v4 | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:42 UTC | <br> <img src="https://raw.githubusercontent.com/triplea-maps/world_war_ii_v4/master/description/TripleA_ww2v4_ffa_mini.png" alt="Thumbnail"> <br> <br>The latest edition of World War II. Starting in 1942 with the World War II v3 rule set and a map similar to World War II v2 Revised. <br>Includes two 6-Army-Free-For-All variants. | — |
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ww2_phillipines | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:42 UTC | <br>Created by Marshal <br> <br>A mod of ATARI <br>Hybrid rules. <br> | — |
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young_grasshoppers_tournament_edition | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:42 UTC | <p>Young Grasshoppers Tournament Edition is based on the victory objective system developed by Young Grasshopper for tournament play of Axis and Allies 1940 Global 2nd Edition.</p> <br><p>Key features include combining UK Pacific and ANZAC into one nation, revised order of play for nations, victory objectives and 8 rounds of play.</p> | — |
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charles_de_gaulle_1939 | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:39 UTC | <br> <br> This is the Charles de Gaulle 1939 Mod for the "Global 40" game. <br> | — |
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crazygs_ww1 | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:39 UTC | <br> Beta Version of a large world war one map. Please provide feedback. | — |
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diplomacy | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:39 UTC | <br>An adaptation of the game "Diplomacy" for TripleA. <br>Includes 3 Free-For-All (ffa) games, and 1 normal <br> <br>1) Diplomacy <br>This is as close as TripleA lets us come to the real Diplomacy board game. Uses some complex rules, be sure to read the game notes. <br> <br>2) Diplomacy: FFA V3 Rules <br>This is the Diplomacy map of Europe, with ww2v3 units and rules. Easy to learn. <br> <br>3) Diplomacy: FFA Great War Style <br>This is the Diplomacy map of Europe, with "Great War" units. Also very easy to learn. <br> <br>4) Diplomacy: WW1 <br>Unlike the other 3, this is a normal non-ffa game. It pits Germany, Austria, and Turkey, against France, England, and Russia. (Italy is neutral) It uses Diplomacy style units, Armies and Navies, with 3 territory types: Land, Sea, and Coastal. <br> <br> <br>Be sure to download some of the map skins for this game. <br> <br>by Veqryn <br>With help from Pulicat and Bung | — |
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game_of_thrones | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | <br> <br>An FFA map with the background of George R. R. Martins novel: A Song of Ice and Fire. Simple all war FFA. <br> <br>Created by: Al <br>Updated by: Redrum <br> | — |
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global_war | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | <br>Global War <br>Created by Dagon81 <br> <br>This has to be one of the best looking world maps I've seen. Scale is a bit bigger than Big World and Ultimate World, but smaller than Domination. Includes a v3 rules version by veqryn. <br> <br>Filesize is huge, 33mb, so may take a while to download. External sf.net link used. If download does not work, please visit this website: <br>http://www.mediafire.com/file/z0zmzqz1umm/Global_War.zip <br> <br>Converted up to TripleA 1.2.x.x by Veqryn | — |
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new_world_order_lebowski_edition | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | <br> <br>A version of NWO by Lebowski. <br>Update by Ice | — |
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oztea_1939_global | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br> <br> This is Oztea's 1939 setup for the "Global 40" game. <br> | — |
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sengoku_jidai | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | No description available for: https://github.com/triplea-maps/sengoku_jidai. Contact the map author and request they add a 'description.html' file | — |
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the_grand_war | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br> <br>An alternate history World War 2 scenario. <br> | — |
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tutorial | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br>This is a tutorial for players new to TripleA and its game engine. | — |
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warcraft_war_heroes | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br><b><em>by Frostion</em></b> <br> <br>This map features 4 Alliance and 4 Horde players. <br> <br>Map is in BETA, so expect errors while playing! <br> <br> | — |
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world_war2010 | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br>The year is 2010. <br> <br>The nations of the Shanghai Cooperation Organization (SCO) have moved their troops towards the borders with the North Atlantic Treaty Organization (NATO). <br> <br>A minor conflict between their respective allies, the Peace and Security Council (PSC) of the African Union and the Union of South American Nations (USAN), will set the world on fire... <br> <br>Map designed and created by: Bas71. <br> <br>About this map: <br> <br>* This map is based on the WW2V3 ruleset and units. <br>* The alliance organizations in this map, are actual alliances. <br>* The production-value per territory is based on the actual GDP, the natural resources, and the size and growth of their populations. <br>* The starting units are based on the actual military strength of each territory. <br>* Neutral territories are powerful, yet interesting to conquer due to their strategic positions and/or production-values. <br> | — |
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atari | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:39 UTC | <br> <br>Atari - War in the Pacific <br> by sieg <br> <br>Beautiful large pacific map. According to the creator, the game would need some balancing and polishing, as well as better adaption to the new TripleA, but it runs as it is. <br> | — |
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d-day2 | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:39 UTC | <br>A map of Normandy on D-Day. <br>D-Day 2 created by Dagon81 and ZjelcoP <br> <br>A tactical map. <br> | — |
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global_war2 | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | <br>Global War 2 <br>Created by Dagon81 <br> <br>Converted up to TripleA 1.2.x.x by Veqryn | — |
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greyhawk_wars | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | <br>by Panguitch <br>Version 1.0 for TripleA 1.8.0.5 <br>Suggestions to ghpanguitch@gmail.com <br> <br>a.) Content <br>Contains one xml (Greyhawk Wars) with 10 factions, 3 alliances, and a built in free-for-all option. <br> <br>b.) Rough overview: <br>Greyhawk Wars is an immersive strategy game based on the World of Greyhawk, the classic setting of Dungeons & Dragons. Inspired by an out-of-print tabletop wargame and built on the TripleA engine, Greyhawk Wars offers world-spanning conflict, diverse factions, and flexible opportunities for conquest and diplomacy. Central to the game are the individual personalities who lead each faction, recruiting mercenaries and seeking magical artifacts to tilt the balance of power in their favor. <br> <br>c.) General tips: <br>Hard AI is recommended. Human players must select the "I am Human" option to enable certain features for their faction. Consult the game notes for further tips, rules, and details, or visit the development forum: http://tinyurl.com/ghwars <br> | — |
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hex_globe10 | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | <br>HexGlobe10 is a 4 player game with no alliances. <br> | — |
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labyrinth | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | <br>by Michael Hoover <br>Version 1.0 for TripleA 2.0 <br> <p style="font-size:14px;color:FFFFFF"> In Labyrinth, you assume the role of a reknowned adventurer trying to discover what is in the middle of this mysterious Labyrinth out in the middle of the Great Ocean. No one who enters ever returns, so speculation runs amok! </p><br> <h3 style="font-size:16px;color:F0D06B">Victory Conditions:</h3> <p style="font-size:14px;color:FFFFFF"> Make it to the center... </p><br> <h3 style="font-size:16px;color:F0D06B">Misc Info:</h3> <p style="font-size:14px;color:FFFFFF"> This map features 8 character classes, hirable retainers, 4 resources, over 30 unique enemies and traps, and interactive map locations. There is also an inventory system although your items are on screen with your character and retainers and you have to move them with your entourage. More details in the docs! Enjoy! </p><br> <br> | — |
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small_balanced_2_or_4_player | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br>A simple symmetrical map made for 4 players. | — |
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stellar_forces | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br> <br>A 4 Player FFA map about populating the Galaxy by Zim Xero. <br> <br>Many nice features like a random planetary setup. Alpha stage. <br> <br> | — |
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twilight_imperium | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br> by Geno33 (bpbull@shaw.ca) <br> <br>From the creator: "This is an adaptation of the board game Twilight Imperium and it plays quite a bit differently from Axis and Allies. I primarily made this as an alternative for the HTML PBEM TI systems that exist, and allow groups of people to play real TI long distance with only one copy of the game. <br>But, even without all the cards that come with the game, it stands alone just fine as a good game by it's own right." <br> <br>EB: "I am taking a risk here, putting it in the main section right away, since I did not test this mod. But it is so awesomely well done, looking great, perfect documention, and it is also based on an established board game, that I trust it in terms of balance and mechanics." <br> <br>if you play it, help it be perfected by giving feedback! | — |
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ur_quan_war_masters_edition | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br> <br>Ur-Quan Slave War: Masters Edition <br>Version 1.0, last update 2015.4.12 for engine 1.8.0.5 <br>Game done by DrSeptapus <br>Suggestions to gontoben@hotmail.com <br> <br>a.) Content: <br>Includes 1 Game. <br>Ur-Quan Slave War: Masters Edition <br> <br>b.) Rough overview: <br>If you are a fan of Star Control you will quickly notice this map is made with love from a fanboi. You will see every ship featured in Star Control 2, including the ones only available in super melee like the Androsynth Guardian. This map does play differently than most space maps however in that every tile is a land tile and all ships are considered land units(except 2 air units). This may seem odd but is mostly canonical since in Star Control 2 you knew a system was owned by a specific race because they had ships in the system, not because of soldiers on the planets. <br> <br>The game features <br>- 15 major factions and 3 minor factions available <br>- 218 tiles(one for each solar system featured in Star Control 2's galaxy map) <br>- and 34 units including special one time use ships like the Sa-Matra <br> <br>c.) General tips: <br>Read game notes before playing. <br> | — |
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war_of_the_lance | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br> <br>War of the Lance <br> by AmericaLex <br> <br>Fantasy themed map featuring dragons as evil uber-units. In Alpha stage. <br> | — |
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ww2v3_variants | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:42 UTC | <br>10 Variants of World War II v3 <br> <br>WWIIv3 China Mod (by Veqryn) <br> A rebalancing of v3 where China's turn is with the USSR. (china goes before japan) <br> <br>WWIIv3 UK Factory (by Veqryn) <br> A rebalancing of v3 where UK starts with a bid of a factory + infantry (they can place the factory anywhere before game begins). <br> <br>WWIIv3 1941 - Combat-Move Before Purchasing (by Talibush) <br> 1941 except where you do your combat movement before making purchases. <br> <br>WWIIv3 1942 - Combat-Move Before Purchasing (by Talibush) <br> 1942 except where you do your combat movement before making purchases. <br> <br>WWIIv3 1941 Move-Buy-Move (by Cernel) <br> A mod of WWIIv3 1941 where you can Combat Move both before and after purchasing units, using your normal total movement abilities in either, for easier gameplay. <br> <br>WWIIv3 1942 Move-Buy-Move (by Cernel) <br> A mod of WWIIv3 1942 where you can Combat Move both before and after purchasing units, using your normal total movement abilities in either, for easier gameplay. <br> <br>WWIIv3 FFA (by Talibush) <br> 1941 Free-For-All Version. <br> <br>WWIIv3 3Teams (by Talibush) <br> 1941 With 3 Sides instead of 2. The sides are: Nazi, Anglo, Asia. <br> <br>WWIIv3 Free Tech (by Zlefin) <br> 1941 With some Free Technology given to each player, based on historical tendencies. <br> <br>WWIIv3 1941 Tech Advance (by Cernel) <br> A mod of WWIIv3 1941 where all the main players start the game with one or two active technologies and 6 free tech tokens, to roll on round 1. During the course of the game, additional free tech tokens are received and rolled, representing the technological development inherent in the system. The new tech chart offers 4 categories with 3 technologies each. Newly developed technologies activate during placement. The Heavy Bombers technological advancement is restricted to bombing raids only, for 2 dice damage per bomber. <br> All the default changes are options enabled as default: you can customise this game back to standard WWIIv3 rules and add whatever of the options you wish, on top of it. <br> | — |
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ancient_times | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:39 UTC | <br> Make War to control ancient europe. | — |
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conquest_of_the_world | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:39 UTC | No description available for: https://github.com/triplea-maps/conquest_of_the_world. Contact the map author and request they add a 'description.html' file | — |
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dragon_war | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:39 UTC | <br><b><em>by Frostion</em></b> <br> <br>This is a 6 player map with two alliances. <br> <br>Set in a fantasy world with elves, dwarves, greenskins and undead. <br>Build up and expand your nation with villages, towns and cities. <br>Enjoy unique racial advantages and the abilities of special characters. <br>Collect wood, metal and food to build up your military. <br>Use ships to fish in offshore sea zones. <br>Tackle pestering murlocs, kobolds, gnolls, ogres, pirates and more. <br>Battle on map terrain like mountain, desert, swamp, forest and snow. <br>Use forts, castles, siege weapons and the mighty dragons of war. <br> <br> | — |
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iron_war | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | <br><b><em>by Frostion</em></b> <br> <br>This map features 8 Axis and 12 Allied players. <br> <br>Play through WW2 as one or more Axis or Allied powers. <br>Be free of restricting politics and non-aggression pacts. <br>Purchase special units like SS, Colonial troops, Kamikaze plans etc. <br>Keep track of Steel and Fuel income and availability on the map. <br>Make use of the 25 different units this map has to offer. <br>Enjoy custom map sounds and nation specific music. <br> <br> | — |
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large_middle_earth | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | <br>Version 1.2, last update 2017.01.13. for engine 1.9 <br>Map deprecated. If you have a recent pre-release of TripleA, try the massively improved continuation, Middle Earth: Battle for Arda instead. <br>Game done by alkexr <br>Contributions by Frostion <br>If you have any suggestions, find alkexr on the triplea dev forum. <br> <br>A game about a war in Tolkien's Middle Earth where the mightiest realms of the Third Age fight for the victory in the struggle between Good and Evil. <br> <br>The game features <br>- a large map with hundreds of territories and many factions <br>- different territory effects with major impact on battles <br>- various unit abilities: there is more difference between units than just attack/defense/movement stats <br>- Free For All game option <br> <br>Read game notes before playing, unless you want to have your strongest units killed by some unexpected enemy ability. | — |
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middle_east | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | No description available for: https://github.com/triplea-maps/middle_east. Contact the map author and request they add a 'description.html' file | — |
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the_great_northern_war | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br>Created by Doctor Che <br> <br>The Great Northern War (1700-21) ended the Swedish Empire, leaving Russia dominant in the Baltic Sea and a major player in European politics. The war began as a coordinated attack on Sweden by the coalition in 1700 and ended in 1721 with the Treaty of Nystad and the Stockholm treaties. It was fought between a coalition of Russia, Denmark-Norway, and Saxony (also the Polish-Lithuanian Commonwealth from 1701 and Prussia and Hanover from 1715) and many smaller northgerman states on one side and Sweden, which was partially helped by the Ottoman Empire (who later left the war) on the other. <br> <br>Converted up to TripleA1.2.x.x by Veqryn | — |
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twelve-clans | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br>by Michael Hoover <br>Version 1.3 for TripleA 1.9.0.0.13066 <br> <p style="font-size:14px;color:FFFFFF"> In Twelve Clans (a Shogun type variant heavily inspired by the Samurai Warriors series of games) fight to expand your clan and become the dominant power in Japan. As you conquer rival clans, they will become your vassals (allied to you), but your vassals' true loyalties belong only to their own clan's interests. A clan will become vassal to another for self-preservation. If another clan conquers one of your vassals, their allegiance will change to the conquering clan. However, if you are conquered, your vassals will join you in switching sides. </p><br> <h3 style="font-size:16px;color:F0D06B">Victory Conditions:</h3> <p style="font-size:14px;color:FFFFFF"> Once you are defeated, you simply switch sides. If one of your allies wins then you win a minor victory. Beware! No one trusts a traitor, and if you or another clan switch sides to many times, you will likely be shown no mercy should your capital fall again... There can only be one shogun. If a player conquers 7 rival clans that player achieves Total Victory, becoming the shogun. Any players who are not the first 7 to join the shogun have lost. </p><br> <h3 style="font-size:16px;color:F0D06B">Other Game Modes:</h3> <p style="font-size:14px;color:FFFFFF"> In the 2 (Sekigahara), 3 (Coalitions), 4 (Triads) and 6 (Bloodpact) player alliance variants included the Vassal system is removed and the traditional alliance system is in place. You can choose to play this like any other game where multiple players can be a part of any particular alliance or one player can control the entire alliance. Once a clan is taken out in these variants, they are out for good. Victory in these variants is based on alliance control of 10, 9, 8, or 8 clan strongholds respectively (or all 12 if you are feeling frisky). </p><br> <br> | — |
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world_war_ii_pacific | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:42 UTC | <br> <br>World War II Pacific 1940 <br> <br>Includes both Original version, and Second Edition version. <br> <br>Now working fully according to official rules. <br> <br>XML & files by Veqryn, Unit art by CrystalCT & Veqryn, Relief tiles by Gudkarma <br>Engine code to get this game to work by Veqryn, SquidDaddy, Edwin <br> <br>A second TripleA adaption of WW2 Pacific. <br>Check out the forum thread here: <br>http://tripleadev.1671093.n2.nabble.com/World-War-II-Pacific-1940-tp4225367p4225367.html <br> | — |
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world_war_ii_v3_1941_balanced_mod | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:42 UTC | <br>A new version of World War II v3 that uses a small, steady flow of cash instead of a large initial bid to balance the game for the Allies. <br>New national objectives encourage players to compete in both the Atlantic and Pacific theaters, with front lines appearing in historically plausible regions like the Solomon Islands, Eastern Ukraine, and Norway. <br>China is preserved as a playable country with a modest setup change and an increased ability to collect reinforcements, including artillery from the Burma Road. <br>Otherwise, unit types, regions, etc. have all been preserved so that players can take advantage of their previous experience with the World War II v3 map. <br>Initial playtesting with human opponents suggests that the map is balanced without a bid -- but the TripleA community will be the ultimate judge. <br>Try it and see what you think! | — |
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ww_terminus_v2 | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:42 UTC | <br>A low-IPC variant of ww2v4. Featuring: <br>Production before combat. (via triggers) <br>An exclusive unit for each faction. <br>Kamikaze airplanes for Japan only. | — |
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big_world_variations | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:39 UTC | <br>Variations of BigWorld. <br> <br>1. June 1942, by Prussia, with a focus on implementing the new technology from v3, as well as national objectives, and new units. <br> <br>2. Small's 1939, by Smallman, has many neutrals to consider taking over for extra income. Mod balanced for dice and ll, with good strategy variety. Has been around for years and balanced tested over 100 times, was edited from Nekahnets original 1939 version. <br> <br>3. NekahNet's 1939, by NekahNet, with increased territory income and a focus on historical accuracy and balance. <br> | — |
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iron_war_europe | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | <br><b><em>by Frostion</em></b> <br> <br>This map features 3 Axis and 4 Allied players. <br> <br>Play through WW2 as one or more Axis or Allied powers. <br>Be free of restricting politics and non-aggression pacts. <br>Purchase special units like SS, Colonial troops, Commissars etc. <br>Keep track of Steel and Fuel income and availability on the map. <br>Make use of the 25 different units this map has to offer. <br>Enjoy custom map sounds and nation specific music. <br> <br> | — |
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neuschwabenland | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | <br>A simple map created by Sieg. <br>Comes with 4 games, (including 1 mod by DH). <br>All but starting territory are undefended neutrals. Conquer your way to victory. <br> <br>Converted up to TripleA1.2.x.x by Veqryn. | — |
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new_world_order | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | <br>Classic european theatre World War II Map | — |
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pacific | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br> <br>WW2 Pacific (WW2 Revised era) <br> <br>Created by Triplelk and ComradeKev <br>TripleA adaption of WW2 Pacific (from the WW2 Revised era). Alpha stage. <br> | — |
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pacific_challenge | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br> <br><b>Pacific_Theater_Solo_Challenge by Zim Xero </b> <br> <br>Updated single-player variant of the WW2 Pacific conflict using a modded map created by Triple_Elk, iron__cross, and ComradeKev. This map features AI interactivity, diverging timelines, a unique technology system, nontraditional unit statistics, resources, a 'quick-to-learn hard-to-master' play style, and built-in difficulty selection. Designed for challenging human play as Japan versus the AI. <br> | — |
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sleeping_giant | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br>A war between the United States and all her neighbors. | — |
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star_wars_galactic_war | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br><b><em>by Frostion</em></b> <br> <br>This is an 8 player map with two alliances. <br>A 4 team version and a FFA version is also included. <br> <br>Set a long time ago in a galaxy far, far away... <br>Unfolding after the fall of Palpatine and the rise of the New Republic. <br>In a torn galaxy a new civil war breaks out between good and evil. <br>All factions have unique unit sets and demand different player tactics. <br>This map shares factions and units with Star Wars Tatooine War. <br> <br> | — |
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the_rising_sun_variants | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br> <br>v3 Variants of The Rising Sun (original map by Sieg) <br>Version 1.0.2, last update 2019.05.03 for engine 1.9.0.0 <br>Mod done by sneakingcoward. <br>Suggestions to wgbt@gmx.at <br>Game is continuously played by PBEM. <br> <br>a.) Content: <br>The Rising Sun - vXXX ... (with Japanese as 3 parties) <br> <br>b.) Rough overview: <br>Detailed description inside game notes, following is a rough overview. <br> <br>The vXXX mod uses v2+v3 rules and include: <br>- paratroopers <br>- air+sea+land transports, also landing boats, generally proper transport concept <br>- construction unit <br>- ability to destroy structures with strategic bombing raid (SBR) <br>- destroy structures at a retreat <br>- fighter escorting+intercepting and air battle before normal battle <br>- battle rounds limit <br>- multiple hitPoints <br>- Turn order, which combines axis+allies parties and is therefore perfect for PBEM. <br>- "Change unit owners" from Brit&US to Rus&CN and Rus to CN <br>- Fighter scrambling with radar <br>- Fighter can also do SBR to train, radar, construction and not intercepted planes <br>- Fuel consumption for production+movement, incl. refineries <br>- AntiAir (AA) separated to combat- (hit 1 of 6) and bombing raid- (hit 1 of 12) AA <br>- Airbase enables full range for planes <br>- Recruits <br>- Slightly modified setup for this variant <br>- Ships SBR <br>- Land units SBR <br> <br>c.) General tips: <br>Due to the wide range of possibilities its more a game for experienced players (typical rounds 20). <br>Specially the supply strategy is crucial for this mod with air+sea+land transport units. <br>The combination of all possible features enables almost a real handling of warfare. <br>The fuel mod opens a totally new strategy setup. Big unit groups can't move forever, so use your fuel wisely. <br>Historical: http://histclo.com/essay/war/ww2/stra/w2j-oil.html <br> | — |
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world_war_ii_classic | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br> <br>A classic edition of World War II <br>Includes: <br>Classic 2nd Edition <br>Classic 3rd Edition <br>Iron Blitz (3rd Edition) <br> | — |
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arnhem | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:39 UTC | <br>Created by Dagon81 <br> <br>Converted up to TripleA1.2.x.x by Veqryn. | — |
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big_world_2 | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:39 UTC | <br>Version 6.1.2, last update 2015.1.2 for engine 1.8.0.5 <br>Mod done by Prussia. <br>Suggestions to y3364andy@hotmail.com <br> <br>a.) Content: <br>Includes 2 scenarios of Big World 2 <br>Big World 2 : Balance of Power <br>Big World 2 : Rise of the Axis <br> <br>b.) Rough overview: <br>This is a World War 2 themed global map like ww2v3, ww2 revised, Big World 1942 and TWW. This is an averaged sized map. The game play is slower than ww2v3 and ww2 revised, but far faster than NWO and TWW. The game can be decided as quickly as round 6 (appromimately 3 hours) but could sometimes drag on to rounds 10+ between experienced players. <br> <br>Features common in both scenarios <br>- give players a choice of v3 style or NWO/revised style transport and submarine rules. <br>- automatically balances starting position under either v3 style or revised rules <br>- optional national objectives for extra income <br>- optional national advatages for unique units or abilities <br>- optional balanced techs. Each tech is more-or-less balanced so that no single tech is overpowered. <br>- been in development since 2011, playtested over 4 years for balance. <br> <br>Big World 2 : Balance of Power <br>This map develops from Big World : 1942 v3 rules by Prussia, Veqryn, Bung, Pulicat et al. The scenario is set at the turning point of WW2 with the battles of Stalingrad and Midway imminent. Experienced players on Big World : 1942 or its variants should have very little problem playing this map. Playable nations are Russia, Germany, Britain, Italy, China, Japan and USA. <br> <br>Big World 2: Rise of the Axis <br>This is a 1939 scenario. One Unique feature is the inclusion of the French, who are likely to survive until at least the second round. It is more cost-efficient for Germany to capture Poland before France. Other historical events such as Germany's Axis alliance, Vichy France Surrender and Pearl Harbor are also depicted. This map offers a great variety of strategies for the Axis. <br> <br>c.) General tips: <br>Refer to game notes. <br> | — |
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civil_war | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:39 UTC | <br>Civil_War <br>by Pulicat <br> <br>In the summer of 1861, some boys wore blue, some wore gray, but all prayed to the same God for victory. <br>Play either the Union or the Confederacy to determine the fate of the American Republic. <br> <br> <br> <b>A House Divided (primary game):</b> <ul> <li>Operational scale map, spanning 3 campaign theaters.</li> <li>Heavy focus on economic, geography, and logistics.</li> <li>12 sided dice.</li> <li>Fully functional and cuttable railroad lines.</li> <li>Deep, upgradable infrastructure tree.</li> <li>5 resource types, collected from upgradable economic infrastructure, not territory value.</li> <li>Assymmetric victory conditions.</li> <li>Manpower limitations keeps size of armies under realistic control.</li> <li>Only 2 rounds of combat per battle, instead of fight to the death.</li> <li>Can take loans and repay with interest.</li> <li>Unit upkeep costs: troops consume supplies every turn.</li> <li>Unit fuel costs: troops consume require supplies to campaign.</li> <li>Blockade causes inflation and reduces resource production.</li> <li>Low force-to-space-ratio: relatively small stacks roaming the vast American lands, especially in the West.</li> <li>Confederate "Forced March": extra non combat move resets movement counters.</li> <li>"Union logistics": supply depots, shipyards, and railyards provide additional movement.</li> <li>River forts control waterway navigation.</li> <li>Offensive and defensive bonuses and penalties from leadership and constructed fieldworks.</li> <li>Leadership points gained from battlefield experience.</li> <li>Optional commander labels for additional immersion.</li> </ul> <br> <br> Also includes--<b>Eastern Campaigns:</b> <ul> <li>Most of the features of A House Divided, but on the smaller Eastern Theater only.</li> <li>An "entry-level" way for new players to learn the game mechanics.</li> </ul> <br> <br> | — |
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eastern_front | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:39 UTC | <br>Eastern Front by RODTHEGOD <br>with some help by Veqryn <br>Converted up to TripleA1.2.x.x by Veqryn | — |
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great_lakes_war | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | No description available for: https://github.com/triplea-maps/great_lakes_war. Contact the map author and request they add a 'description.html' file | — |
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greyhawk | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | <br>by Panguitch <br>Version 0.9.9 <br>Suggestions to ghpanguitch@gmail.com <br> <br>This version of Greyhawk continues to function, but is being deprecated. Please install the new, massively revised Greyhawk Wars: http://tinyurl.com/ghwars <br> | — |
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pact_of_steel_variations | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br> <br>1. adoy's version of PoS with China added. <br> This is a variation of Pact of Steel. China has been made its own seperate power, and it has been attempted to rebalance the game accordingly. Their capital is on Sinkiang. Sinkiang is now a Victory City and is worth 3 PU's. Central United States is now worth 5 PU's. China goes after Japan and before the United States. Enjoy! <br> <br>2. Pact of Steel China Added game with WWII v3 rules. <br> This mod uses the Pact of Steel map with the new rule structure from World War II v3 and China as an additional Ally. Original POS by: Black Elk, Madmat, Beagle and Cousin Joe POS China Added by: Adoya http://adoyaaa.blogspot.com WWIIv3 Rules update by SirAdamTheGreat Last edited Dec29, 2009. <br> | — |
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total_ancient_war | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br> <br>Make yourself an empire around the Mediterranean Ocean (the known world), in the era when hellenes, romans and phoenicians ruled. <br>Choose from an arsenal of legionaires, hoplites, catapults, cataphracts, quadriremes, warelephants and many more. <br> <br>11 faction PvP map including two solo player campaigns <br>2x map and units larger than 270 BC. <br>Unit maintenace costs. <br>Uses real seige warfare. <br>12 ancient technologies to develop. <br>Each faction has a unique selection of units. <br>Pit armies with leaders and navies with flagships against your opponent. <br>Deep unit support system defending and attacking. <br>Winning though Victory City points. <br>Factions survive after their capital is taken. <br>4 neutral barbarian strongholds: Gauls, Moors, Iber-Celts, Germanic-Dacian-Scythians. <br> <br>A 270BC mod by Zim Xero. <br> | — |
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ultimate_world | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br> Ultimate World <br>Created by Rod the God <br>Converted up to TripleA1.2.x.x and v3 version both by Veqryn, many thanks to Ice for balancing suggestions. <br>Also thanks to Talibush and Joey Pants for their mods (see the "Variants" file below). <br> <br>Includes Ultimate World Revised Mod by Ice. | — |
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battle_of_jutland | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:39 UTC | The description for this map is too long at 5868 characters. Max length is 3000. Contact the map author for: https://github.com/triplea-maps/battle_of_jutland, and request they reduce the length of the file 'description.html' | — |
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caribbean_trade_war | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:39 UTC | <br><b><em>by Frostion</em></b> <br> <br>This is a 6 player map with two alliances. <br> <br>Set in the 1700s Caribbean where European powers seek to dominate. <br>Join the Franco-Dutch-Danish or the Anglo-Spanish-Swedish alliance. <br>Tackle the menace of local savage indians as well as harassing pirates. <br>Receive periodic military assistance from the European homelands. <br>Use several types of ground units, ships, fortifications and officers. <br>Win the trade war by controlling productive lands and convoy zones. <br> <br> | — |
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cold_war_1965 | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:39 UTC | <br>Cold War 1965 <br> <br>Created by: Dave Ball (Conarymor) <br>Updated by: Redrum <br> <br>The Cold War... a period of great uncertainty. The 1960s saw the Berlin Wall go up, the Cuban Missile Crisis, <br>the Sino-Soviet split, the Vietnam War, the Six Days War, the continued stand-off between the Koreas, tension between India and Pakistan, <br>the end of European Colonialism (and the collapse of many successor states), and of course, the proliferation of nuclear arms. <br>This was a tense period in our history, in which any number of small conflicts could have escalated quickly into WWIII. <br> | — |
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d-day | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:39 UTC | <br>A map of Normandy on D-Day. <br>D-Day Created by Dagon81 <br>D-Day 2 mod created by Dagon81 and ZjelcoP <br> <br>External sf link used, if download does not work please download manually from: <br>http://www.mediafire.com/file/nt2ne2z2mxz/D-Day.zip <br> <br>Converted up to TripleA1.2.x.x by Veqryn. | — |
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empire | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | <br> <br>Empire <br> <br>Empire is a free-for-all strategy game set in the late Roman Empire as various caesars take the field to win dominance. Inspired by a once-popular board game. <br>Each caesar starts off in one of six provinces of the empire with a small army and a fortified city. <br>Using his limited supply of generals to lead his troops, each expands and tries to outdo and eliminate the competition - conquer a rival caesar, and you get all his territory and troops as well. <br>Along the way, build and fortify cities, send war galleys across the Mediterranean, ransom or execute captive generals, and cope with rampant inflation as the cost of war doubles and triples. <br> <br>by humbabba <br> | — |
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first_punic_war | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | <br> A map of the First Punic War between Rome and Carthage. | — |
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jurassic | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | <br> <p><b>Welcome to the world of dead reptiles and avian ancestors.</b></p> <p><br>The map is a low resolution image produced from NASA topological data.</p> <br>The globe was rotated to center Iceland on the equator before slicing it open and laying it flat. <br>This reduces distortions for all land, since only water remains at the poles. <br>A small section of turf around Greenland is used for JURASSIC. Greenland's massive ice block makes it the perfect volcano for the Dimorphodon, one of the first Pterosaurs. <br>This location is impassable and the capital of Tithonia. <br>The players are named after the eleven periods of the Jurassic era. <br>Their positions on the board make game play more or less difficult. <br>This is reflected in the player list order with easiest on the bottom. <br>The top player is unique with a special dinosaur; Dimorphodon. <br>All other players have a full list of other dinosaurs from the Jurassic Period. <br>The first player is meant to be a nuisance; a leftover from the Triassic. <br>Even though the capital is impassable, you can still create but cannot return; like deamons emerging from the pit of Hell. <br> <br>The map is colored for topologic elevation and not actual vegetation conditions. Sea level after the last Ice Age, ten-thousand years ago, was nearly 400-feet lower than today. <br>This is easy to see as the continental shelves (light blue areas). Sadly, all that topology has been washed clean. <br>Territory Effects are employed to allow land reptiles to swim, and ocean dwellers to flop around on land. <br>Study the Effects chart in the NOTES, or snap a screen shot and place it on your desktop for reference. <br>Territories are labeled with a Terrain Tag. Combat is based on 12-sided dice. <br>All creatures looking right are defense oriented. <br>Each dinosaur has advantages, and the project purpose is to bring dinosaurs into the Triple-A family. <br> <br>by Gregorek | — |
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napoleonic_empires | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | <br>By LSSAH <br>Updated by Veqryn and Redrum <br> <br>Preindustrial Napoleonic era European conquest <br> <br>The empires of Europe are at war. <br>The upstart French Republic has followed in the footsteps of their American compatriots across the sea and cast off the trappings of monarchy. <br>Can this new light in Europe survive against a host of squabbling adversaries? <br>Or will it fall victim to its own aspirations for an empire... <br>Will the Russians be forced to sing La Marseillaise? <br>Will the English see the Guillotine raised in Piccadilly? <br>Or will the rule of the monarchs be ensured by the restoration of Louis XVIII to the Parisian throne? <br> | — |
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the_rising_sun | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br> <br>=THE RISING SUN= <br> by sieg <br> <br>Excellent large WW2 maps sited in the pacific, using mostly the NWO unit structure. <br> NWO in the Pacific <br> <br>If link does not work, download manually from: <br>https://sourceforge.net/projects/tripleamaps/files/ <br> | — |
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tiberian_conquest_eu | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | No description available for: https://github.com/triplea-maps/tiberian_conquest_eu. Contact the map author and request they add a 'description.html' file | — |
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tiberian_conquest_sa | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | No description available for: https://github.com/triplea-maps/tiberian_conquest_sa. Contact the map author and request they add a 'description.html' file | — |
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world_at_war_variants | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br> <br>v3 Variants of World At War (original map by Sieg) <br>Version 1.8.0, last update 2020.03.30 for engine 1.9.0.0 <br>Mod done by sneakingcoward. <br>Suggestions to wgbt@gmx.at <br>Game is continuously played by PBEM. Gamers state, that it is one of the best games listed at the depot. <br> <br>a.) Content: <br>Includes 3 Mods of WAW. <br>World at War Variant - v3 ... (with Japan as 2 parties Yamamoto and Hisaichi) <br>World at War Variant - FUEL-AA-Range ... (with Japanese as only 1 combined party) <br>World at War Variant - vXXX ... (with Japanese as only 1 combined party) <br> <br>b.) Rough overview: <br>Detailed description inside game notes, following is a rough overview. <br> <br>All Variants use v3 rules and include: <br>- paratroopers <br>- air+sea+land transports, also landing boats, generally proper transport concept <br>- construction unit <br>- ability to destroy structures with strategic bombing raid (SBR) <br>- destroy structures at a retreat <br>- fighter escorting+intercepting and air battle before normal battle <br>- battle rounds limit <br>- multiple hitPoints <br>- Turn order, which combines axis+allies parties and is therefore perfect for PBEM. <br> <br>The FUEL-AA-Range mod uses additional: <br>- "Change unit owners" from Brit&US to Rus&CN and Rus to CN <br>- Fighter scrambling with radar <br>- Fighter can also do SBR to train, radar, construction and not intercepted planes <br>- Fuel consumption for production+movement, incl. refineries <br>- AntiAir (AA) separated to combat- (hit 1 of 6) and bombing raid- (hit 1 of 12) AA <br>- Airbase enables full range for planes <br> <br>The vXXX mod uses additional: <br>- Recruits <br>- Slightly modified setup for this variant <br>- Ships SBR <br>- Land units SBR <br> <br>c.) General tips: <br>Due to the wide range of possibilities its more a game for experienced players (typical rounds 30). <br>Specially the supply strategy is crucial for this mod with air+sea+land transport units. <br>The combination of all possible features enables almost a real handling of warfare. <br>The fuel mod opens a totally new strategy setup. Big unit groups can't move forever, so use your fuel wisely. <br>Historical: http://histclo.com/essay/war/ww2/stra/w2j-oil.html <br> | — |
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ww2v3_11n | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:42 UTC | <br>World War II v3 11 Nation Mod <br>A mod of ww2v3 by Furyisback <br> <br>The new nations are Sowjets Puppet States (Soviet), Minor Axis Powers, French, and Dutch <br> <br>4 different starting date: 1939, 1940, 1941, 1942 <br> | — |
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1941 | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:37 UTC | No description available for: https://github.com/triplea-maps/1941. Contact the map author and request they add a 'description.html' file | — |
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270bc_wars | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:37 UTC | <br>By Cernel. <br>Original 270BC map and game by Doctor Che. <br>Original 270BC game modified by Veqryn, Cernel, redrum. <br>Original 270BC map details and decorations, "TripleA Ancient" image, units images, territory names images, territory values images, dice images by Hepps. <br> <br>Mistress of Italy, Rome, looking over the sea, discovers herself engaged in the inexorable struggle for survival against the might of Carthage, encroaching on Africa and Spain, and the islands nearby, as far as the columns of Hercules, the end of the World. <br>In Greece, the royal hegemony of Macedonia is bitterly challenged by a warring coalition of free cities and leagues, from Sicily, in the west, to Asia, in the east. <br>Across what remains of what was taken by Alexander, what had begun as a spate of civil conflicts conflated into a dynastic strife between the new realms of Egypt and Syria. <br>Beyond the Hellenistic world, the ascendancy of Parthia looms on the horizon, eager to champion the resurgence of Persian supremacy to her former greatness. <br>Meanwhile, hailing from unknown lands, the tribes of Numidia are swarming out of the wilds of Libya, their savage want for slaves and violent desire for booty, unquenchable. <br>'Tis a clash of civilizations: for either side, the other side is to be eliminated. <br> <br>Special thanks to Navalland, guerrilla_J and Aposteles for play-testing. | — |
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domination_1914-weltpolitik | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:39 UTC | <br>by Surtur <br> <br>WW1 mod of Domination map, with focus on diplomacy and secondary theaters. <br> | — |
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invasion_usa | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:40 UTC | <br>The United States of America, against the advise of the United Nations, has continued their development of Advance Laser Technology. <br>As the first tower nears completion, many European, Asian and third world nations begin recalling their diplomats home. <br>Now the world waits... <div style="text-align: center;">Will you deploy that first laser...</div> <b>Objectives</b> <ul> <li>Americans player objective: control at least 13 cities until turn 12</li> <li>Invading player(s) objective: conquer and hold at least 18 cities at the end of the Americans turn</li> </ul> <br><b>Invasion USA Team:</b> <br>Author: Hobbes__ <br>Images: Dagon81 <br>Testing & Ideas: Pwnator <br>Additional xml: wc_sumpton <br>Combats Units: <ul> <li> Militia (3)5/(3)5/1/-(-) Americans only.</li> <li> Infantry 3/3/1/3 (24)</li> <li> Mechanized 3/3/2/4 (9)</li> <li> Armor 5/5/2/5 (12)</li> <li> Helicopter 5/5/3(6)/8 (9)</li> <li> Bomber 7/7/4(8)/12 (6)</li> </ul> <br>The Americans can also use a Suicide Strike Token which attack at 7 and move anywheres on the map. | — |
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peninsula_campaign | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | No description available for: https://github.com/triplea-maps/peninsula_campaign. Contact the map author and request they add a 'description.html' file | — |
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rome_total_war | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br> <br>Rome Total War <br> by ice <br> <br>This map simulates the expansion of the roman empire unlike 270 BC ROME WILL GROW LARGE HERE. <br> | — |
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star_trek_dilithium_war | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br><b><em>by Frostion</em></b> <br> <br>This is a 6 player map with two alliances. <br> <br>Set 2/3 into the time of Star Trek Deep Space Nine Season 3. <br>Take control of a Star Trek power and battle in space and on planets. <br>Randomly placed planets ensure that every playthrough is different. <br>Introducing Command, Engineering, Science and Dilithium resources. <br>Use the technology development system to upgrade your units. <br>Advance in commander rank and get more government support. <br> <br> | — |
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steampunk_advanced | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:41 UTC | <br> <br>Large Map of 1915 Earth with some fictional locations and many new units from the previous version <br>Version 1.0 <br>Game done by Swampy <br>Suggestions to sbates7944@aol.com <br>a.) Content: <br>Includes 1 Game. <br>Steampunk Advanced <br> <br>b.) Rough overview: <br>This is the First World War with added Martians. Every nation has special units, map altered in line with fictional locations from period literature. This has Captain Nemo’s Nautilus and Martian Tripods. <br> <br>The game features <br>- a large map with hundreds of territories and many factions <br>- various unit abilities and special units. <br> <br>c.) General tips: <br>An extensive manual is provided in the .zip file. Special units can be powerful. <br> | — |
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world_war_ii_v5_1942 | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:42 UTC | <br>Second edition update of the popular "Spring 1942" game (ww2v4), which itself was an update of "Revised" (ww2v2). <br> <br>Changes: <br>1. Several territories/SZs added or modified. <br>2. More initial starting units (including new Factories on Karelia and India). <br>3. Armor cost increased to 6 PUs. <br>4. AA Guns now cost 5 PUs and each can fire at a maximum of 3 planes, each plane being only fired upon once, and they can be combat casualties. <br>5. Factories now have their own AA to defend during strategic bombing. <br>6. Honolulu is now a Victory City. <br> | — |
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zombieland | Available | Approved | 2021-09-16 05:43 UTC | 2026-06-29 15:42 UTC | <br>Created by Pulicat <br>The zombie apocalypse has arrived! <br>Zombies have spread to most of the main population centers in the United States and are threatening to take over the rest. Can the US military and bands of survivalist militias contain and exterminate the zombie plague, or will this be the end of civilization as we know it? <br> <br>abandoned <br> | — |
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age_of_tribes | Available | Approved | 2021-09-15 21:50 UTC | 2026-06-29 15:39 UTC | <br><b><em>by Frostion</em></b> <br> <br>This is an 8 player map with two alliances. <br> <br>Set in an alternate timeline where you determine the course of history. <br>Play as part of the European Eastern or Western tribal alliances. <br>Survive the wildlife, barbarian tribes, the black death and nuclear war. <br>Advance through the ages while personalizing your tribal build options. <br>Use the special tech tree system to gain access to specific units. <br> <br> | — |
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Anglo-American_Nazi_War | Available | Approved | 2021-09-03 00:00 UTC | 2026-06-29 15:37 UTC | No description available for: https://github.com/triplea-maps/Anglo-American_Nazi_War. Contact the map author and request they add a 'description.html' file | — |
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Cold_War_1950_4th_edition | Available | Approved | 2021-08-26 23:35 UTC | 2026-06-29 15:37 UTC | No description available for: https://github.com/triplea-maps/Cold_War_1950_4th_edition. Contact the map author and request they add a 'description.html' file | — |
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HOI2Europe | Available | Approved | 2021-08-15 02:33 UTC | 2026-06-29 15:38 UTC | No description available for: https://github.com/triplea-maps/HOI2Europe. Contact the map author and request they add a 'description.html' file | — |
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great_lakes_war | Available | Approved | 2021-07-24 15:23 UTC | 2026-06-29 15:40 UTC | No description available for: https://github.com/triplea-maps/greatlakeswar. Contact the map author and request they add a 'description.html' file | — |
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41_Oztea | Available | Approved | 2021-07-18 02:20 UTC | 2026-06-29 15:37 UTC | No description available for: https://github.com/triplea-maps/41_Oztea_Variants. Contact the map author and request they add a 'description.html' file | — |
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Master_of_Empire | Available | Approved | 2021-07-04 12:01 UTC | 2026-06-29 15:38 UTC | No description available for: https://github.com/triplea-maps/Master_of_Empire. Contact the map author and request they add a 'description.html' file | — |
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Test Map | Available | Approved | 2021-06-20 01:59 UTC | 2026-06-29 15:41 UTC | <br><b><em>by test</em></b> <br> <br>This map features... <br>This is a test map | — |
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commandandconquer | Available | Approved | 2021-06-11 00:49 UTC | 2026-06-29 15:39 UTC | No description available for: https://github.com/triplea-maps/commandandconquer. Contact the map author and request they add a 'description.html' file | — |
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Zombies-World_War_2 | Available | Approved | 2021-05-08 23:09 UTC | 2026-06-29 15:42 UTC | <b>Axis & Allies & Zombies</b> <br> <br>1. No strategic bombing. <br>2. No AA Guns / Mechanized Infantry / Cruisers. <br>3. No shore bombardment. <br>4. Cannot build new factories. <br>5. Recruitment centers are like factories but only build infantry <br>6 For balance, 3 Zombies start in Germany <br><b>Victory Condition:</b> <br> Take 1 enemy capital and hold all your own <br> Zombies win if their income reaches 25 <br>Set Game/User Notifications/Show Trigger/Condition Change Roll Failure to off <br>Based upon Axis & Allies & Zombies <br>Player nations are not allowed to invade neutrals, but can move in once zombies have taken over. <br>Note that in this weIrd alternate history scenario, the Zombies are restless dead (Draugr) and not contagious as in most modern zombie fiction. They are capable of using weaponry, but too impaired to handle sophisticated weaponry or coordinate their actions. <br>The dead were awakened uncontrallably by Nazi occultists <br>The big change from the original game is that Zombies are not spawned by killing infantry, as there was no way to handle that in TripleA. Instead every area has 1% chance per turn of spawning a horde of 10. In addition each area has a 10% chance each turn of spawning 1. <br> Created for TripleA by Roger Cooper | — |
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world_war_ii_global-battlemap_skin |
Disabled
reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/world_war_ii_global-battlemap_skin/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
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pending approval
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2021-02-04 19:32 UTC | 2026-06-29 15:42 UTC | (map indexing failed) | — |
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new_world_order-skin_sieg_2 |
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reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/new_world_order-skin_sieg_2/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
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pending approval
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2021-02-04 19:29 UTC | 2026-06-29 15:40 UTC | (map indexing failed) | — |
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new_world_order-skin_pulicat_1 |
Disabled
reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/new_world_order-skin_pulicat_1/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
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pending approval
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2021-02-04 19:29 UTC | 2026-06-29 15:40 UTC | (map indexing failed) | — |
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new_world_order-skin_gudkarma_1 |
Disabled
reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/new_world_order-skin_gudkarma_1/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
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pending approval
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2021-02-04 19:29 UTC | 2026-06-29 15:40 UTC | (map indexing failed) | — |
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napoleonic_empires-topographical_map_skin |
Disabled
reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/napoleonic_empires-topographical_map_skin/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
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pending approval
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2021-02-04 19:29 UTC | 2026-06-29 15:40 UTC | (map indexing failed) | — |
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middle_earth-map_skin2 |
Disabled
reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/middle_earth-map_skin2/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
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pending approval
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2021-02-04 19:28 UTC | 2026-06-29 15:40 UTC | (map indexing failed) | — |
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diplomacy-map_skin3 |
Disabled
reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/diplomacy-map_skin3/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
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pending approval
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2021-02-04 19:26 UTC | 2026-06-29 15:39 UTC | (map indexing failed) | — |
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diplomacy-map_skin2 |
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reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/diplomacy-map_skin2/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
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pending approval
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2021-02-04 19:26 UTC | 2026-06-29 15:39 UTC | (map indexing failed) | — |
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diplomacy-map_skin1 |
Disabled
reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/diplomacy-map_skin1/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
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pending approval
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2021-02-04 19:26 UTC | 2026-06-29 15:39 UTC | (map indexing failed) | — |
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civil_war-bigmap |
Disabled
reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/civil_war-bigmap/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
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pending approval
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2021-01-17 00:38 UTC | 2026-06-29 15:39 UTC | (map indexing failed) | — |
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total_world_war_manual |
Disabled
reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/total_world_war_manual/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
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pending approval
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2019-02-15 21:19 UTC | 2026-06-29 15:41 UTC | (map indexing failed) | — |
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admin_scripts |
Disabled
reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/admin_scripts/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
Disabled
pending approval
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2018-02-10 07:46 UTC | 2026-06-29 15:39 UTC | (map indexing failed) | — |
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new_world_order-upsidedown |
Disabled
reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/new_world_order-upsidedown/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
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pending approval
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2017-12-14 04:08 UTC | 2026-06-29 15:40 UTC | (map indexing failed) | — |
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270bc-old_skin |
Disabled
reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/270bc-old_skin/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
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pending approval
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2017-12-14 04:08 UTC | 2026-06-29 15:37 UTC | (map indexing failed) | — |
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diplomacy-map_skin4 |
Disabled
reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/diplomacy-map_skin4/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
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pending approval
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2017-12-14 04:08 UTC | 2026-06-29 15:39 UTC | (map indexing failed) | — |
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new_world_order-skin_sneak |
Disabled
reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/new_world_order-skin_sneak/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
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pending approval
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2017-12-14 04:08 UTC | 2026-06-29 15:40 UTC | (map indexing failed) | — |
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roll_through_the_reich |
Disabled
reasonFailed to read map-name. Expected to read attribute "map_name" in a 'map.yml' located at: https://github.com/triplea-maps/roll_through_the_reich/blob/master/map.yml?raw=true The file might not exist, or the attribute might not exist in the file (check spelling, check indentation) |
Disabled
pending approval
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2016-04-21 21:52 UTC | 2026-06-29 15:41 UTC | (map indexing failed) | — |